Quote:
Originally Posted by ******
Use y_groups - even easier:
pawn Код:
new Group:groupLSPD, Group:groupSASD;
public OnGameModeInit() { groupLSPD = Group_Create("LSPD"); groupSASD = Group_Create("SASD"); }
Add/remove players using "Group_SetPlayer(group, player, set);". "set" as "true" to add, "false" to remove. The advantage of this is that y_groups is already fully integrated with y_commands and y_classes, so making faction commands and faction skins is trivial.
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Wow, I didn't know yo had a function like this. One more thing that's getting me closer to moving to YCMDS.