!IsPlayerConnected is not working
#8

Quote:
Originally Posted by Matz
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Still slapping my self if it inactive player.
Use sscanf plugin, not the pawno version.

Try this:
Code:
dcmd_slap( playerid, params[ ] )
{
	if( PlayerInfo[ playerid ][ pAdmin ] == 0 )
		return 0;
	
	new targetid = -1;
	if( sscanf( params, "u", targetid ) ) 
		return SendClientMessage( playerid, COLOR_WHITE, "[{FF0000}USAGE{FFFFFF}]{EFF7FF} /slap <playerid>" );

	if( !IsPlayerConnected( targetid ) )
		return SendClientMessage( playerid, COLOR_WHITE, "[{FF0000}USAGE{FFFFFF}]{EFF7FF} /slap <playerid>" );

	new Float:SLX, Float:SLY, Float:SLZ;
	GetPlayerPos( targetid, SLX, SLY, SLZ );
	SetPlayerPos( targetid, SLX, SLY, SLZ + 10 );
	return 1;
}
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Messages In This Thread
!IsPlayerConnected is not working - by Matz - 18.02.2012, 15:28
Re: !IsPlayerConnected is not working - by WackoX - 18.02.2012, 15:32
Re: !IsPlayerConnected is not working - by emokidx - 18.02.2012, 15:33
Re: !IsPlayerConnected is not working - by Matz - 18.02.2012, 15:40
Re: !IsPlayerConnected is not working - by emokidx - 18.02.2012, 15:45
Re: !IsPlayerConnected is not working - by Konstantinos - 18.02.2012, 15:49
Re: !IsPlayerConnected is not working - by Matz - 18.02.2012, 19:57
Re: !IsPlayerConnected is not working - by IstuntmanI - 18.02.2012, 20:05
Re: !IsPlayerConnected is not working - by Matz - 18.02.2012, 21:02
Re: !IsPlayerConnected is not working - by IstuntmanI - 18.02.2012, 21:07

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