!IsPlayerConnected is not working
#6

pawn Code:
dcmd_slap( playerid, params[ ] )
{
    if( PlayerInfo[ playerid ][ pAdmin ] == 0 ) return SendClientMessage( playerid,COLOR_WHITE,"SERVER: Unknown command." );
    new targetid;
    if( sscanf( params, "r", targetid ) ) return SendClientMessage( playerid, COLOR_WHITE, "{FFFFFF}[{FF0000}USAGE{FFFFFF}]{EFF7FF} /slap <playerid>" );
    if( targetid == INVALID_PLAYER_ID ) return SendClientMessage( playerid, COLOR_WHITE, "{FFFFFF}[{FF0000}ERROR{FFFFFF}]{EFF7FF} Inactive player." );
    new Float:SLX, Float:SLY, Float:SLZ;
    GetPlayerPos( targetid, SLX, SLY, SLZ );
    SetPlayerPos( targetid, SLX, SLY, SLZ + 10 );
    return 1;
}
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Messages In This Thread
!IsPlayerConnected is not working - by Matz - 18.02.2012, 15:28
Re: !IsPlayerConnected is not working - by WackoX - 18.02.2012, 15:32
Re: !IsPlayerConnected is not working - by emokidx - 18.02.2012, 15:33
Re: !IsPlayerConnected is not working - by Matz - 18.02.2012, 15:40
Re: !IsPlayerConnected is not working - by emokidx - 18.02.2012, 15:45
Re: !IsPlayerConnected is not working - by Konstantinos - 18.02.2012, 15:49
Re: !IsPlayerConnected is not working - by Matz - 18.02.2012, 19:57
Re: !IsPlayerConnected is not working - by IstuntmanI - 18.02.2012, 20:05
Re: !IsPlayerConnected is not working - by Matz - 18.02.2012, 21:02
Re: !IsPlayerConnected is not working - by IstuntmanI - 18.02.2012, 21:07

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