18.02.2012, 15:27
yeah I like this!!!
I was trying todo the same thing but somehow I kept getting undefined for vars in my include,
But that was my goal to make it modular and cleaner to work on code segments without digging threw 10,000 lines of code.
I think filter scripts are good for like loading/unloading a mini game at will
or maybe some gamemode development functions (saving positions and the likes)
I dont see a need to use a filter script to load objects, cars, zones ect that will be in the mode
at all times. This seams better in the gamemode or an include in the gamemode.
just my thoughts.
I was trying todo the same thing but somehow I kept getting undefined for vars in my include,
But that was my goal to make it modular and cleaner to work on code segments without digging threw 10,000 lines of code.
I think filter scripts are good for like loading/unloading a mini game at will
or maybe some gamemode development functions (saving positions and the likes)
I dont see a need to use a filter script to load objects, cars, zones ect that will be in the mode
at all times. This seams better in the gamemode or an include in the gamemode.
just my thoughts.