[GameMode] Basic TDM (base para GM de TDM/DM)
#1

Uma base pra quem quiser codar um GM de TDM/DM
Esse GM tem:
Sistema de registro
Um mapa para fazer DM
Comando /vips e /admins
Код:
//###################//
//# Basic TDM 1.0   #//
//# By: WH_FusioN #//
//###################//
//[INCLUDES]
#include <a_samp>
#include <dini>

//[DEFINES]
#define AZUL 0x0000FFAA
#define VERMELHO 0xFF0000AA
#define AMARELO 0xFFFF00AA
#define LARANJA 0xFF6A00AA
#define VERDE 0x00FF00AA
#define CASTANHO 0x855600AA
#define CINZENTO 0x9E9E9EAA
#define ROSA 0xFF00FFAA
#define PRETO 0x000000AA
#define BRANCO 0xFFFFFFAA

//[VARS]
new time[MAX_PLAYERS];
enum info
{
	kills,
	mortes,
	nivel,
	respeito,
	admin,
	vip
};
new player[MAX_PLAYERS][info];

main()
{
	print("\n----------------------------------");
	print("           Basic TDM 1.0");
	print("           By: WH_FusioN");
	print("----------------------------------\n");
}

public OnGameModeInit()
{
	//[CONFIGS]
	SetGameModeText("BTDM 1.0");
	SendRconCommand("hostname Basic TDM 1.0");
	SendRconCommand("mapname Los Santos");
	SendRconCommand("website ---");
	//[TIMES]
	AddPlayerClass(0, -2130.185546875, 150.03318786621, 42.665424346924, 269.1425, 0, 0, 0, 0, 0, 0);//Time 1
	AddPlayerClass(1, -2087.982421875, 303.9518737793, 42.186256408691, 269.1425, 0, 0, 0, 0, 0, 0);//Time 2
	//[OBJETOS]
	CreateObject(972,-2082.10009766,123.50000000,31.00000000,0.00000000,0.00000000,264.00000000); //object(tunnelentrance) (1)
	CreateObject(972,-2071.19995117,129.39999390,30.50000000,0.00000000,0.00000000,355.99597168); //object(tunnelentrance) (2)
	CreateObject(972,-2074.80004883,151.39999390,30.50000000,0.00000000,0.00000000,27.99548340); //object(tunnelentrance) (5)
	CreateObject(972,-2081.60009766,176.00000000,30.50000000,0.00000000,0.00000000,357.99316406); //object(tunnelentrance) (6)
	CreateObject(972,-2069.89990234,197.39999390,32.29999924,0.00000000,0.00000000,293.98950195); //object(tunnelentrance) (7)
	CreateObject(972,-2044.80004883,203.30000305,32.29999924,0.00000000,0.00000000,267.98864746); //object(tunnelentrance) (8)
	CreateObject(972,-2034.30004883,209.80000305,32.29999924,0.00000000,0.00000000,1.98400879); //object(tunnelentrance) (9)
	CreateObject(972,-2035.50000000,233.89999390,32.29999924,0.00000000,0.00000000,1.98303223); //object(tunnelentrance) (10)
	CreateObject(972,-2036.09997559,255.39999390,32.29999924,0.00000000,0.00000000,1.98303223); //object(tunnelentrance) (11)
	CreateObject(972,-2036.90002441,277.00000000,32.29999924,0.00000000,0.00000000,1.98303223); //object(tunnelentrance) (12)
	CreateObject(972,-2037.40002441,297.60000610,32.29999924,0.00000000,0.00000000,1.98303223); //object(tunnelentrance) (13)
	CreateObject(972,-2044.59997559,308.79998779,32.29999924,0.00000000,0.00000000,89.98303223); //object(tunnelentrance) (14)
	CreateObject(972,-2067.60009766,308.89999390,32.29999924,0.00000000,0.00000000,89.97802734); //object(tunnelentrance) (15)
	CreateObject(972,-2090.60009766,309.00000000,32.29999924,0.00000000,0.00000000,89.97802734); //object(tunnelentrance) (16)
	CreateObject(972,-2113.10009766,309.10000610,32.29999924,0.00000000,0.00000000,89.97802734); //object(tunnelentrance) (17)
	CreateObject(972,-2129.60009766,309.29998779,32.29999924,0.00000000,0.00000000,89.97802734); //object(tunnelentrance) (18)
	CreateObject(972,-2140.50000000,302.20001221,32.29999924,0.00000000,0.00000000,177.97802734); //object(tunnelentrance) (19)
	CreateObject(972,-2140.50000000,302.19921875,32.29999924,0.00000000,0.00000000,177.97302246); //object(tunnelentrance) (20)
	CreateObject(972,-2140.60009766,284.89999390,32.29999924,0.00000000,0.00000000,181.97302246); //object(tunnelentrance) (21)
	CreateObject(972,-2140.39990234,277.60000610,32.29999924,0.00000000,0.00000000,181.97204590); //object(tunnelentrance) (22)
	CreateObject(972,-2139.80004883,256.70001221,32.29999924,0.00000000,0.00000000,181.97204590); //object(tunnelentrance) (23)
	CreateObject(972,-2138.89990234,233.60000610,32.29999924,0.00000000,0.00000000,181.97204590); //object(tunnelentrance) (24)
	CreateObject(972,-2138.00000000,209.69999695,32.29999924,0.00000000,0.00000000,181.97204590); //object(tunnelentrance) (25)
	CreateObject(972,-2136.80004883,187.80000305,32.29999924,0.00000000,0.00000000,181.97204590); //object(tunnelentrance) (26)
	CreateObject(972,-2136.19995117,166.30000305,32.29999924,0.00000000,0.00000000,181.97204590); //object(tunnelentrance) (27)
	CreateObject(972,-2135.80004883,143.80000305,32.29999924,0.00000000,0.00000000,181.97204590); //object(tunnelentrance) (28)
	CreateObject(972,-2135.60009766,130.80000305,32.29999924,0.00000000,0.00000000,181.97204590); //object(tunnelentrance) (29)
	CreateObject(972,-2129.00000000,120.69999695,32.29999924,0.00000000,0.00000000,273.97204590); //object(tunnelentrance) (30)
	CreateObject(972,-2110.50000000,121.90000153,32.29999924,0.00000000,0.00000000,273.97155762); //object(tunnelentrance) (31)
	CreateObject(972,-2099.39990234,123.80000305,32.29999924,0.00000000,0.00000000,273.97155762); //object(tunnelentrance) (32)
	return 1;
}

public OnGameModeExit()
{
	return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
	SetPlayerInterior(playerid,14);
	SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
	SetPlayerFacingAngle(playerid, 270.0);
	SetPlayerCameraPos(playerid,256.0815,-43.0475,1004.0234);
	SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
	if(classid == 0)
	{
	    GameTextForPlayer(playerid,"~r~Time 1",5000,6);
	    SetPlayerSkin(playerid, 163);
		time[playerid] = 1;
	}
	else if(classid == 1)
	{
	    GameTextForPlayer(playerid,"~g~Time 2",5000,6);
	    SetPlayerSkin(playerid, 164);
		time[playerid] = 2;
	}
	return 1;
}

public OnPlayerConnect(playerid)
{
    new string[255];
    SendClientMessage(playerid, AMARELO, "Seja bem-vindo ao Basic TDM.");
	format(string,255,"contas/%s.ini",playername(playerid));
	if(dini_Exists(string))
	{
 		ShowPlayerDialog(playerid,1,DIALOG_STYLE_PASSWORD,"Login","Insira a sua password para logar:","OK","Sair");
	}
	if(!dini_Exists(string))
	{
 		ShowPlayerDialog(playerid,2,DIALOG_STYLE_PASSWORD,"Registro","Insira uma password para registrar:","OK","Sair");
	}
	return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    saveacc(playerid);
	return 1;
}

public OnPlayerSpawn(playerid)
{
    if(time[playerid] == 1)
	{
		SetPlayerColor(playerid, 0x00FFFFAA);
		GivePlayerWeapon(playerid, 24, 99999);
	}
	else if(time[playerid] == 2)
	{
		SetPlayerColor(playerid, 0xFF00FFAA);
		GivePlayerWeapon(playerid, 24, 99999);
	}
	SetPlayerInterior(playerid, 0);
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
 	player[killerid][kills] ++;
 	player[playerid][mortes] ++;
 	if(player[killerid][respeito] >= 5)
 	{
      	player[killerid][respeito] = 0;
      	player[killerid][nivel] ++;
      	SendClientMessage(killerid, VERDE, "Parabens! Vocк ganhou um nivel! /stats para mais info");
      	return 1;
	}
	else
	{
 		player[killerid][respeito] ++;
	}
	return 1;
}

public OnVehicleSpawn(vehicleid)
{
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	return 1;
}

public OnPlayerText(playerid, text[])
{
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
	if(!IsPlayerConnected(playerid)) return 1;
	if(strcmp("/stats", cmdtext, true, 6) == 0)
	{
	    new string[255];
	    format(string,255,"Nivel: %d || Kills: %d || Mortes: %d || Respeito: %d/5", player[playerid][nivel], player[playerid][kills], player[playerid][mortes], player[playerid][respeito]);
	    SendClientMessage(playerid, CINZENTO, string);
		return 1;
	}
	if(strcmp("/creditos", cmdtext, true, 9) == 0)
	{
	    SendClientMessage(playerid, CINZENTO, "Scripter & Mapper: WH_FusioN");
		return 1;
	}
	if(strcmp("/admins", cmdtext, true, 7) == 0)
	{
	    new string[255];
		SendClientMessage(playerid, ROSA, "Admins Online:");
		for(new i = 0; i < MAX_PLAYERS; i++)
		{
			if(IsPlayerConnected(i))
			{
			    if(player[i][admin] >= 1 || IsPlayerAdmin(i))
			    {
					format(string, 255, "Nome: %s | Nivel: %d", playername(i), player[i][admin]);
					SendClientMessage(playerid, CINZENTO, string);
				}
			}
		}
		return 1;
	}
	if(strcmp("/vips", cmdtext, true, 5) == 0)
	{
		new string[255];
		SendClientMessage(playerid, AZUL, "VIP's Online:");
		for(new i = 0; i < MAX_PLAYERS; i++)
		{
			if(IsPlayerConnected(i))
			{
			    if(player[i][vip] >= 1)
			    {
					format(string, 255, "Nome: %s | Nivel: %d", playername(i), player[i][vip]);
					SendClientMessage(playerid, CINZENTO, string);
				}
			}
		}
		return 1;
	}
	return SendClientMessage(playerid, VERMELHO, "[ERRO]: Comando nгo existente.");
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
	return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
	return 1;
}

public OnRconCommand(cmd[])
{
	return 1;
}

public OnPlayerRequestSpawn(playerid)
{
	return 1;
}

public OnObjectMoved(objectid)
{
	return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
	return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
	return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
	return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
	return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
	return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
	return 1;
}

public OnPlayerExitedMenu(playerid)
{
	return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
	return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
	return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
	return 1;
}

public OnPlayerUpdate(playerid)
{
	return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
	return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
	return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
	return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
	return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
	new string[255];
 	format(string, 255,"contas/%s.ini",playername(playerid));
  	if(dialogid == 1)
   	{
    	if(!response) return Kick(playerid);
     	if(!strcmp(inputtext, dini_Get(string,"Senha")))
      	{
   			SendClientMessage(playerid, VERDE, "Escolha sua time");
   			setacc(playerid);
     	}
      	else return Kick(playerid);
	}
 	if(dialogid == 2)
  	{
   		if(!response) return Kick(playerid);
   		SendClientMessage(playerid, VERDE, "Escolha sua time");
      	dini_Create(string);
       	dini_Set(string, "Senha", inputtext);
       	saveacc(playerid);
       	setacc(playerid);
	}
	return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
	return 1;
}

stock saveacc(playerid)
{
    new string[255];
    format(string, 255,"contas/%s.ini", playername(playerid));
	dini_IntSet(string,"Kills",player[playerid][kills]);
 	dini_IntSet(string,"Mortes",player[playerid][mortes]);
  	dini_IntSet(string,"Nivel",player[playerid][nivel]);
   	dini_IntSet(string,"Respeito",player[playerid][respeito]);
   	dini_IntSet(string,"Admin",player[playerid][admin]);
   	dini_IntSet(string,"VIP",player[playerid][vip]);
    return 1;
}

stock setacc(playerid)
{
	new string[255];
 	format(string, 255,"contas/%s.ini", playername(playerid));
  	ResetPlayerMoney(playerid);
   	player[playerid][kills] = dini_Int(string,"Kills");
    player[playerid][mortes] = dini_Int(string,"Mortes");
    player[playerid][nivel] = dini_Int(string,"Nivel");
    player[playerid][respeito] = dini_Int(string,"Respeito");
    player[playerid][admin] = dini_Int(string,"Admin");
    player[playerid][vip] = dini_Int(string,"VIP");
    return 1;
}

stock playername(playerid)
{
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid, name, sizeof(name));
    return name;
}

strtok(const string[], &index)
{
	new length = strlen(string);
	while ((index < length) && (string[index] <= ' '))
	{
		index++;
	}

	new offset = index;
	new result[20];
	while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
	{
		result[index - offset] = string[index];
		index++;
	}
	result[index - offset] = EOS;
	return result;
}
Quem nгo gostar faiz um melhor ae
Crйditos: Eu(WH_FusioN)
Reply


Messages In This Thread
Basic TDM (base para GM de TDM/DM) - by unknown.mmp - 17.02.2012, 20:27
Re: Basic TDM (base para GM de TDM/DM) - by Hard` - 17.02.2012, 20:29
Re: Basic TDM (base para GM de TDM/DM) - by Hardware - 17.02.2012, 20:41
Re: Basic TDM (base para GM de TDM/DM) - by unknown.mmp - 17.02.2012, 20:45
Re: Basic TDM (base para GM de TDM/DM) - by Lipe_Stronda - 18.02.2012, 10:47
Re: Basic TDM (base para GM de TDM/DM) - by [NC]WhiteSky - 18.02.2012, 11:33

Forum Jump:


Users browsing this thread: 2 Guest(s)