16.02.2012, 22:35
I guess it's because you set the player's skin to 0??
You want from the compiler to set the skin to the saved one, but at the same time, you're setting it to 0?
pawn Код:
SetSpawnInfo(playerid, 0, Stats[playerid][Skin], Float:dini_Float(file,"X"),Float:dini_Float(file,"Y"),Float:dini_Float(file,"Z"), 0, 0, 0, 0, 0, 0, 0 );