16.02.2012, 14:32
This is because you create a new Tries variable when the response of the dialog happens.
I'd delete it and create a global Tries[MAX_PLAYERS] variable, so it will store the count of player tries, won't be cleared every times a player give bad password.
I'd delete it and create a global Tries[MAX_PLAYERS] variable, so it will store the count of player tries, won't be cleared every times a player give bad password.