14.02.2012, 15:31
Confirmed for 3-5, 8 and 9.
However there are some things I want to mention for some of your problems:
4: I guess this is rather an SA bug.
7: I guess it acts like this because the vehicle is not removed when you enter to the shop, but only the vehicle's health is stored, but not whether it is exploded. Thus you will see it explode again after leaving the shop.
8: It can be due to the sticky vehicle surfing when the vehicle flip upside down. There is no collision on the vehicle surfer, causing it being able to be trapped into land.
9: I'm not very sure about what you mean, but dialogs only supports 4096 characters, no matter if you use packed string or not. If you mean that, you'd better split the dialog into pages.
However there are some things I want to mention for some of your problems:
4: I guess this is rather an SA bug.
7: I guess it acts like this because the vehicle is not removed when you enter to the shop, but only the vehicle's health is stored, but not whether it is exploded. Thus you will see it explode again after leaving the shop.
8: It can be due to the sticky vehicle surfing when the vehicle flip upside down. There is no collision on the vehicle surfer, causing it being able to be trapped into land.
9: I'm not very sure about what you mean, but dialogs only supports 4096 characters, no matter if you use packed string or not. If you mean that, you'd better split the dialog into pages.