Making each function/relevant in a separate include?[REP++]
#2

Your explanation is quite vague. If you want my opinion on includes, it's reliable, you can load it inside any gamemode. I'm not sure how fast it would be, but I imagine tad slower due to the fact it looks for the files within your folder structure. I might be wrong however. And when you don't want a certain script, for example a filterscript, you simply unload it, where in comparison to a gamemode, you'd have to remove it from the GM, accounting fixing errors if any occur.
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Making each function/relevant in a separate include?[REP++] - by Hoborific - 14.02.2012, 14:14
Re: Making each function/relevant in a separate include?[REP++] - by HighFlyer - 14.02.2012, 14:23
Re: Making each function/relevant in a separate include?[REP++] - by Madd Kat - 14.02.2012, 14:45
Re: Making each function/relevant in a separate include?[REP++] - by ReneG - 15.02.2012, 00:29

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