code:
OnPlayerConnect:
for(new i=0;i<sizeof(RemoveBuilding);i++) RemoveBuildingForPlayer(playerid,RemoveBuilding[i],0,0,0,10000);
RemoveBuilding an array of 348 objects of unique
My RemoveBuilding include uses the same technique and I'm yet to experience these problems, nor have I had any reports of the problems you're reporting. Could you please explain what's happening a little more?