13.02.2012, 07:57
Quote:
Yeah, I wanted to do the same.
I thought of a workaround where I would define my own polygons (building + object bounds) then check if the line between the turret and the player intersected. Take a look at my topic, Y_Less posted a good answer! https://sampforum.blast.hk/showthread.php?tid=314635 Note: On my diagram, think of "Point A" as the 'turret' and Points B and C as player positions, and the weird shape as a badly designed building! |
That's really nice! But a lot of work for just a turret
