10.02.2012, 12:04
I confused a bit. Do you mean everytime someone dies normally to loose his money, but if he type a command for example /kill not to loose the money. If I understand correct then you can make a global variable and everytime players type the command you want to use set the variable to 1 and check OnPlayerDeath Callback if the player who died had the variable not equal to 1 then GivePlayerMoney the amount you want.
Edit: Person above me was faster!
Edit: Person above me was faster!