Posts: 2,286
Threads: 18
Joined: Jun 2010
Quote:
Originally Posted by MP2
By the way, I don't understand this:
pawn Code:
public OnPlayerDeath(playerid, killerid, reason) { SendDeathMessage(KillerID[playerid], playerid, WeapID[playerid]); return 1; }
Shouldn't it just be
pawn Code:
SendDeathMessage(killerid, playerid, reason);
?
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Well, that was another bug, just because SetPlayerHealth(playerid, 0) doesn't return the correct values when the player dies... Like, if I killed someone with a shotgun, it would return he just died or something.