Revs...
#2

It's not possible to detect the gear, but using a combination of OnPlayerKeyStateChange (KEY_SPRINT), timer/GetTickCount and an array may allow the detection of revs.
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Revs... - by SpankMe2 - 10.02.2012, 08:46
Re: Revs... - by MP2 - 10.02.2012, 09:27
Re: Revs... - by SpankMe2 - 10.02.2012, 09:35

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