08.02.2012, 15:37
scaling up objects is only possible with player attached objects, they dont have a collision model applied.
for the NOS like nfs, you need to think about players' ping, a lot of time can pass until the nos_key has an effect, so using a short timer is the only "acceptable" way, but always keep in mind: a high ping player will not be able to enjoy a scripted nos (which depends on the ping). using the KeyStateChange and giving a fresh nos is not the same, but it works, since no interaction betwen server and player is required.
for the NOS like nfs, you need to think about players' ping, a lot of time can pass until the nos_key has an effect, so using a short timer is the only "acceptable" way, but always keep in mind: a high ping player will not be able to enjoy a scripted nos (which depends on the ping). using the KeyStateChange and giving a fresh nos is not the same, but it works, since no interaction betwen server and player is required.