Some question...
#10

scaling up objects is only possible with player attached objects, they dont have a collision model applied.
for the NOS like nfs, you need to think about players' ping, a lot of time can pass until the nos_key has an effect, so using a short timer is the only "acceptable" way, but always keep in mind: a high ping player will not be able to enjoy a scripted nos (which depends on the ping). using the KeyStateChange and giving a fresh nos is not the same, but it works, since no interaction betwen server and player is required.
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Messages In This Thread
Some question... - by _ReloadeD_ - 07.02.2012, 21:00
AW: Some question... - by Drebin - 07.02.2012, 22:00
Re: Some question... - by Tanush123 - 07.02.2012, 22:30
Re : Some question... - by ricardo178 - 07.02.2012, 22:31
Re: Some question... - by _ReloadeD_ - 08.02.2012, 07:12
Re: Some question... - by _ReloadeD_ - 08.02.2012, 07:19
Re: Some question... - by ttloko2 - 08.02.2012, 07:21
Re: Some question... - by _ReloadeD_ - 08.02.2012, 07:24
Re: Some question... - by _ReloadeD_ - 08.02.2012, 15:31
Re: Some question... - by Babul - 08.02.2012, 15:37

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