08.02.2012, 11:25
Can you edit this script so i can create house and set score that you need to buy house?
Код:
/* ------------------------------------------- | _____ _ __ | | / ____| | / _| | | | (___ | |_ ___| |_ __ _ _ __ | | \___ \| __/ _ \ _/ _` | '_ \ | | ____) | || __/ || (_| | | | | | | |_____/ \__\___|_| \__,_|_| |_| | | | | ** House System v1.0 ** | | | ------------------------------------------- .:: Do not remove Credits ::. */ #include <a_samp> #include <Dini> #include <dudb> #include <utils> new FALSE = false; #define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1 #define SendFormattedMessage(%0,%1,%2) do{new _str[128]; format(_str,128,%2); SendClientMessage(%0,%1,_str);}while(FALSE) #define COLOR_WHITE 0xFFFFFFAA #define COLOR_LIME 0x80FF00AA #define MAX_HOUSES 100 // Max houses allowed to be created #define PTP_RADIUS 2.0 // Radius of PlayerToPoint Function forward SavePlayerHouse(houseid); forward ReadPlayerHouseData(playerid); forward PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z); new Timer[1]; enum hInfo { hName[24], hSellable, hSell, hRent, hLevel, hPickup, Float:hExitX, Float:hExitY, Float:hExitZ, hVirtualWorld, hLocked }; new HouseInfo[MAX_HOUSES][hInfo]; new Float:HousesCoords[13][3] = { {222.9534, 1287.7649, 1082.1406}, // Sml - 1 bedroom {261.0827, 1284.6899, 1080.2578}, // Sml - 1 bedroom {260.6734, 1237.7909, 1084.2578}, // Sml - 1 bedroom {376.7426, 1417.3226, 1081.3281}, // Sml - 1 bedroom {295.2874, 1473.2769, 1080.2578}, // Med - 2 bedroom {327.9431, 1478.3801, 1084.4375}, // Med - 2 bedroom {2270.1050, -1210.3917, 1047.5625}, // Med - 2 bedroom {447.1211, 1397.8444, 1084.3047}, // Med - 2 bedroom {2196.0063, -1204.6326, 1049.0234}, // Lrg - 3 bedroom {235.3416, 1187.2882, 1080.2578}, // Lrg - 3 bedroom {490.9987, 1399.4164, 1080.2578}, // Lrg - 3 bedroom {227.1212, 1114.1840, 1080.9972}, // Lrg - 4 bedroom {225.6624, 1022.5345, 1084.0145} // Xlrg - 4 bedrooms }; new HousesLevels[13][2] = { {1, 2000}, // Sml - 1 bedroom {4, 4500}, // Sml - 1 bedroom {9, 7000}, // Sml - 1 bedroom {15, 10000}, // Sml - 1 bedroom {15, 17000}, // Med - 2 bedroom {15, 23000}, // Med - 2 bedroom {10, 34000}, // Med - 2 bedroom {2, 62000}, // Med - 2 bedroom {6, 102000}, // Lrg - 3 bedroom {3, 156000}, // Lrg - 3 bedroom {2, 188000}, // Lrg - 3 bedroom {5, 235000}, // Lrg - 4 bedroom {7, 295000} // Xlrg - 4 bedrooms }; public OnFilterScriptInit() { print("\n--------------------------------------"); print("Stefan's House System"); print("--------------------------------------\n"); for(new i = 0; i <= MAX_PLAYERS; i++) { Timer[0] = SetTimerEx("ReadPlayerHouseData", 1000, true, "%i", i); } for(new h = 0; h <= MAX_HOUSES; h++) // Player Homes { LoadPlayerHouse(h); } return true; } public OnFilterScriptExit() { KillTimer(Timer[0]); } public OnPlayerCommandText(playerid, cmdtext[]) { dcmd(househelp,9,cmdtext); dcmd(houseinfo,9,cmdtext); dcmd(enter,5,cmdtext); dcmd(exit,4,cmdtext); /*dcmd(evict,5,cmdtext); dcmd(renthouse,9,cmdtext); dcmd(unrenthouse,11,cmdtext); dcmd(tenants,7,cmdtext);*/ dcmd(house,5,cmdtext); dcmd(lockhouse,9,cmdtext); dcmd(unlockhouse,11,cmdtext); dcmd(rentprice,9,cmdtext); dcmd(buyhouse,8,cmdtext); dcmd(sellhouse,9,cmdtext); dcmd(unsellhouse,11,cmdtext); dcmd(createhouse,11,cmdtext); dcmd(destroyhouse,12,cmdtext); return false; } /////////////////////////////////////// // Buisness + Homes Functions ////////////////////////////////////// stock CreatePlayerHouse(playerid, sellprice, HouseLvl) { if((ReturnNextUnusedHouseID()-1) >= MAX_HOUSES) return SendClientMessage(playerid, COLOR_WHITE, ".:: [HOUSE]: Maximum amount of houses on the server have been created."); new house[64], Float:X, Float:Y, Float:Z; GetPlayerPos(playerid, X, Y, Z); new NextHouseID = ReturnNextUnusedHouseID(); new World = ReturnNextUnusedVirtualWorld(); format(house, sizeof(house), "/Houses/%d.dini.save", NextHouseID); if(!dini_Exists(house)){ dini_Create(house); dini_Set(house, "Name", "None"); dini_IntSet(house, "For_Sell", 1); dini_IntSet(house, "Sell_Price", sellprice); dini_IntSet(house, "Rent_Price", 1000); dini_IntSet(house, "House_Level", HouseLvl); dini_FloatSet(house,"Exit_Coord:X", X); dini_FloatSet(house,"Exit_Coord:Y", Y); dini_FloatSet(house,"Exit_Coord:Z", Z); dini_IntSet(house, "VirtualWorld", World); dini_IntSet(house, "Status", 0); LoadPlayerHouse(NextHouseID); SendClientMessage(playerid, COLOR_WHITE, ".:: [HOUSE]: House has been Successfully created."); } return true; } stock LoadPlayerHouse(houseid) { new house[64]; format(house, sizeof(house), "/Houses/%d.dini.save", houseid); if(dini_Exists(house)){ format(HouseInfo[houseid][hName], MAX_PLAYER_NAME, "%s", dini_Get(house, "Name")); HouseInfo[houseid][hSellable] = dini_Int(house, "For_Sell"); HouseInfo[houseid][hSell] = dini_Int(house, "Sell_Price"); HouseInfo[houseid][hRent] = dini_Int(house, "Rent_Price"); HouseInfo[houseid][hLevel] = dini_Int(house, "House_Level"); HouseInfo[houseid][hExitX] = dini_Float(house, "Exit_Coord:X"); HouseInfo[houseid][hExitY] = dini_Float(house, "Exit_Coord:Y"); HouseInfo[houseid][hExitZ] = dini_Float(house, "Exit_Coord:Z"); HouseInfo[houseid][hVirtualWorld] = dini_Int(house, "VirtualWorld"); HouseInfo[houseid][hLocked] = dini_Int(house, "Status"); if(HouseInfo[houseid][hSellable] == 1){ HouseInfo[houseid][hPickup] = CreatePickup(1273, 23, HouseInfo[houseid][hExitX], HouseInfo[houseid][hExitY], HouseInfo[houseid][hExitZ]); // not bought } else { HouseInfo[houseid][hPickup] = CreatePickup(1272,23, HouseInfo[houseid][hExitX], HouseInfo[houseid][hExitY], HouseInfo[houseid][hExitZ]); // bought } } return true; } public SavePlayerHouse(houseid) { new house[64]; format(house, sizeof(house), "/Houses/%d.dini.save", houseid); if(dini_Exists(house)){ dini_Set(house, "Name", HouseInfo[houseid][hName]); dini_IntSet(house, "For_Sell", HouseInfo[houseid][hSellable]); dini_IntSet(house, "Sell_Price", HouseInfo[houseid][hSell]); dini_IntSet(house, "Rent_Price", HouseInfo[houseid][hRent]); dini_IntSet(house, "House_Level", HouseInfo[houseid][hLevel]); dini_FloatSet(house, "Exit_Coord:X", HouseInfo[houseid][hExitX]); dini_FloatSet(house, "Exit_Coord:Y", HouseInfo[houseid][hExitY]); dini_FloatSet(house, "Exit_Coord:Z", HouseInfo[houseid][hExitZ]); dini_IntSet(house, "VirtualWorld", HouseInfo[houseid][hVirtualWorld]); dini_IntSet(house, "Status", HouseInfo[houseid][hLocked]); } return true; } stock ReturnNextUnusedHouseID() { new house[64]; for(new h = 0; h <= MAX_HOUSES; h++){ format(house, sizeof(house), "/Houses/%d.dini.save", h); if(!dini_Exists(house)) return h; } return true; } stock ReturnNextUnusedVirtualWorld() { new house[64]; // Please do not make more then 255 houses because that is the Maximum Virtual Worlds. Or use as many as you want in 0.3 format(house, sizeof(house), "/Houses/%d.dini.save", ReturnNextUnusedHouseID()-1); return dini_Int(house, "VirtualWorld")+1; } public ReadPlayerHouseData(playerid) { new string[256], house[64]; for(new h = 0; h <= MAX_HOUSES; h++){ format(house, sizeof(house), "/Houses/%d.dini.save", h); if(dini_Exists(house)){ if(HouseInfo[h][hSellable] == 1){ if(PlayerToPoint(PTP_RADIUS, playerid, HouseInfo[h][hExitX], HouseInfo[h][hExitY], HouseInfo[h][hExitZ])) { format(string, sizeof(string), "~g~] House for Sale ]~n~~w~Owner:~y~ %s~n~~w~Level:~r~ %d~n~~w~Sell Price:~r~ %d~n~~w~Rent Cost:~r~ %d", HouseInfo[h][hName], HouseInfo[h][hLevel], HouseInfo[h][hSell], HouseInfo[h][hRent]); GameTextForPlayer(playerid,string, 1500, 3); } } else if(HouseInfo[h][hSellable] == 0){ if(PlayerToPoint(PTP_RADIUS, playerid, HouseInfo[h][hExitX], HouseInfo[h][hExitY], HouseInfo[h][hExitZ])) { format(string, sizeof(string), "~w~Owner:~y~ %s~n~~w~Level:~r~ %d~n~~w~Rent Cost:~r~ %d", HouseInfo[h][hName], HouseInfo[h][hLevel], HouseInfo[h][hRent]); GameTextForPlayer(playerid,string, 1500, 3); } } } } } stock DestroyPlayerHouse(playerid, houseid) { new house[64]; format(house, sizeof(house), "/Houses/%d.dini.save", houseid); if(dini_Exists(house)){ dini_Remove(house); DestroyPickup(HouseInfo[houseid][hPickup]); SendClientMessage(playerid, COLOR_WHITE, ".:: [HOUSE]: The given house has been destroyed."); } else return SendClientMessage(playerid, COLOR_WHITE, ".:: [ERROR]: The given house id does not exsist so it cannot be destroyed."); return false; } /////////////////////////// // Dcmd Commands ////////////////////////// dcmd_househelp(playerid,params[]) { #pragma unused params if(IsPlayerConnected(playerid)){ SendClientMessage(playerid, COLOR_WHITE,"[HOUSE OWNER]: /(un)sellhouse, /(un)lockhouse, /rentprice, /tenants, /evict, /house (upgrade/downgrade)"); SendClientMessage(playerid, COLOR_WHITE,"[HOUSE PLAYERS]: /houseinfo, /buyhouse, /(un)renthouse, /enter, /exit"); } return true; } dcmd_houseinfo(playerid,params[]) { #pragma unused params if(IsPlayerConnected(playerid)){ for(new h = 0; h <= MAX_HOUSES; h++){ if(PlayerToPoint(PTP_RADIUS, playerid, HouseInfo[h][hExitX], HouseInfo[h][hExitY], HouseInfo[h][hExitZ])){ new IsLocked[24]; if(HouseInfo[h][hLocked] == 1) { IsLocked = "True"; } else { IsLocked = "False"; } SendClientMessage(playerid, COLOR_LIME,"HOUSE STATS ----------------------------------------------------------"); SendFormattedMessage(playerid, COLOR_WHITE, "Owner: %s - Level[%d] - RentCost[$%d] - SellPrice[$%d]", HouseInfo[h][hName], HouseInfo[h][hLevel], HouseInfo[h][hRent], HouseInfo[h][hSell]); SendFormattedMessage(playerid, COLOR_WHITE, "IsLocked[%s] - HouseID[%d] - ExitCoords[X:%.4f, Y:%.4f, Z:%.4f]", IsLocked, h, HouseInfo[h][hExitX], HouseInfo[h][hExitY], HouseInfo[h][hExitZ]); SendClientMessage(playerid, COLOR_LIME,"----------------------------------------------------------"); } } } return true; } dcmd_enter(playerid,params[]) { #pragma unused params if(IsPlayerConnected(playerid)){ for(new h = 0; h <= MAX_HOUSES; h++){ if(PlayerToPoint(PTP_RADIUS, playerid, HouseInfo[h][hExitX], HouseInfo[h][hExitY], HouseInfo[h][hExitZ])){ new Level = HouseInfo[h][hLevel]; if(HouseInfo[h][hLocked] == 1 && strcmp(HouseInfo[h][hName],GetName(playerid), false ) != 0) return SendClientMessage(playerid, COLOR_WHITE, ".:: [HOUSE]: This house has been locked by the owner."); SetPlayerPos(playerid, HousesCoords[Level][0], HousesCoords[Level][1], HousesCoords[Level][2]); SetPlayerInterior(playerid, HousesLevels[Level][0]); SetPlayerVirtualWorld(playerid, HouseInfo[h][hVirtualWorld]); } } } return true; } dcmd_exit(playerid,params[]) { #pragma unused params if(IsPlayerConnected(playerid)){ for(new h = 0; h <= MAX_HOUSES; h++){ if(PlayerToPoint(PTP_RADIUS, playerid, HousesCoords[HouseInfo[h][hLevel]][0], HousesCoords[HouseInfo[h][hLevel]][1], HousesCoords[HouseInfo[h][hLevel]][2])){ SetPlayerPos(playerid, HouseInfo[h][hExitX], HouseInfo[h][hExitY], HouseInfo[h][hExitZ]); SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); } } } } /*dcmd_evict(playerid,params[]) { // This needs to be intergrated with your players .ini account #pragma unused params if(IsPlayerConnected(playerid)){ new giveplayerid; if(sscanf(params, "i", giveplayerid)) return SendClientMessage(playerid, COLOR_WHITE, "[USAGE]: /evict [id]"); if(!IsPlayerConnected(giveplayerid)) return SendClientMessage(playerid, COLOR_WHITE, "The given player does not exist"); for(new h = 0; h <= MAX_HOUSES; h++){ if(PlayerToPoint(PTP_RADIUS, playerid, HouseInfo[h][hExitX], HouseInfo[h][hExitY], HouseInfo[h][hExitZ])){ if(strcmp(HouseInfo[h][hName],GetName(playerid), false ) == 0){ if(PlayerInfo[giveplayerid][pHouse] != h) return SendClientMessage(playerid, COLOR_WHITE, ".:: [ERROR]: This player is not renting your house."); PlayerInfo[giveplayerid][pHouse] = -1; PlayerUpdate(giveplayerid); SendFormattedMessage(playerid, COLOR_WHITE, ".:: [HOUSE]: You have evicted %s[%d] from your house.", GetName(giveplayerid), giveplayerid); } else return SendClientMessage(playerid, COLOR_WHITE, ".:: [HOUSE]: You are not the owner of this house."); } } } return true; } dcmd_tenants(playerid,params[]) { // This needs to be intergrated with your players .ini account #pragma unused params if(IsPlayerConnected(playerid)){ for(new i = 0; i <= MAX_PLAYERS; i++){ for(new h = 0; h <= MAX_HOUSES; h++){ if(PlayerToPoint(PTP_RADIUS, playerid, HouseInfo[h][hExitX], HouseInfo[h][hExitY], HouseInfo[h][hExitZ])){ if(PlayerInfo[i][pHouse] == h){ if(strcmp(HouseInfo[h][hName],GetName(playerid), false ) == 0){ PlayerInfo[giveplayerid][pHouse] = -1; SendClientMessage(playerid, COLOR_LIME, "_---- Tenants ----"); SendFormattedMessage(playerid, COLOR_WHITE, "%s[%d]", GetName(i), i); } else return SendClientMessage(playerid, COLOR_WHITE, ".:: [HOUSE]: You are not the owner of this house."); } } } } } return true; } dcmd_renthouse(playerid,params[]) { // This needs to be intergrated with your players .ini account #pragma unused params if(IsPlayerConnected(playerid)){ for(new h = 0; h <= MAX_HOUSES; h++){ if(PlayerToPoint(PTP_RADIUS, playerid, HouseInfo[h][hExitX], HouseInfo[h][hExitY], HouseInfo[h][hExitZ])){ if(HouseInfo[h][hName] == "Name") return SendClientMessage(playerid, COLOR_WHITE, ".:: [ERROR]: No one has bought this house so you cannot rent from here."); if(PlayerInfo[playerid][pHouse] != -1) return SendClientMessage(playerid, COLOR_WHITE, ".:: [ERROR]: You are allready renting a house. Use /unrenthouse to stop renting there."); PlayerInfo[playerid][pHouse] = h; PlayerUpdate(giveplayerid); SendFormattedMessage(playerid, COLOR_WHITE, ".:: [HOUSE]: You are now renting from %s.", HouseInfo[h][hName]); } } } return true; } dcmd_unrenthouse(playerid,params[]) { // This needs to be intergrated with your players .ini account #pragma unused params if(IsPlayerConnected(playerid)){ if(PlayerInfo[playerid][pHouse] == -1) return SendClientMessage(playerid, COLOR_WHITE, ".:: [ERROR]: You are not renting a house."); PlayerInfo[playerid][pHouse] = -1; PlayerUpdate(giveplayerid); SendFormattedMessage(playerid, COLOR_WHITE, ".:: [HOUSE]: You are not renting from %s anymore.", HouseInfo[h][hName]); } return true; } */ dcmd_buyhouse(playerid,params[]) { #pragma unused params if(IsPlayerConnected(playerid)){ for(new h = 0; h <= MAX_HOUSES; h++){ if(PlayerToPoint(PTP_RADIUS, playerid, HouseInfo[h][hExitX], HouseInfo[h][hExitY], HouseInfo[h][hExitZ])){ if(strcmp(HouseInfo[h][hName],GetName(playerid), false ) != 0){ if(HouseInfo[h][hSellable] == 1){ if(GetPlayerMoney(playerid) < HouseInfo[h][hSell]) return SendClientMessage(playerid, COLOR_WHITE, ".:: [HOUSE]: You do not have anough money to buy this house."); DestroyPickup(HouseInfo[h][hPickup]); HouseInfo[h][hPickup] = CreatePickup(1272,23, HouseInfo[h][hExitX], HouseInfo[h][hExitY], HouseInfo[h][hExitZ]); // bought HouseInfo[h][hSellable] = 0; GivePlayerMoney(playerid, -HouseInfo[h][hSell]); format(HouseInfo[h][hName], 24, "%s", GetName(playerid)); SavePlayerHouse(h); } else return SendClientMessage(playerid, COLOR_WHITE, ".:: [HOUSE]: This house is not for sale."); } else return SendClientMessage(playerid, COLOR_WHITE, ".:: [HOUSE]: You are cannot buy the house you are selling."); } } } return true; } dcmd_rentprice(playerid,params[]) { #pragma unused params if(IsPlayerConnected(playerid)){ new Price; if(sscanf(params, "i", Price)) return SendClientMessage(playerid, COLOR_WHITE, "[USAGE]: /rentprice [rentprice]"); if(Price < 0 || Price > 10000) return SendClientMessage(playerid, COLOR_WHITE, "You cannot set the rent price below 0 or above 10k"); for(new h = 0; h <= MAX_HOUSES; h++){ if(PlayerToPoint(PTP_RADIUS, playerid, HouseInfo[h][hExitX], HouseInfo[h][hExitY], HouseInfo[h][hExitZ])){ if(strcmp(HouseInfo[h][hName],GetName(playerid), false ) == 0){ HouseInfo[h][hRent] = Price; SavePlayerHouse(h); } else return SendClientMessage(playerid, COLOR_WHITE, ".:: [HOUSE]: You are not the owner of this house."); } } } return true; } dcmd_house(playerid,params[]) { #pragma unused params if(IsPlayerConnected(playerid)){ new tmp[64]; if(sscanf(params, "s", tmp)) return SendClientMessage(playerid, COLOR_WHITE, "[USAGE]: /house (upgrade/downgrade)"); SendFormattedMessage(playerid, COLOR_WHITE, "Houses: 0[%d], 1[%d], 2[%d], 3[%d], 4[%d], 5[%d], 6[%d]", HousesLevels[0][1], HousesLevels[1][1], HousesLevels[2][1], HousesLevels[3][1], HousesLevels[4][1], HousesLevels[5][1], HousesLevels[6][1]); SendFormattedMessage(playerid, COLOR_WHITE, "7[%d], 8[%d], 9[%d], 10[%d], 11[%d], 12[%d]", HousesLevels[7][1], HousesLevels[8][1], HousesLevels[9][1], HousesLevels[10][1], HousesLevels[11][1], HousesLevels[12][1]); if(strlen(tmp) == strlen("upgrade")){ for(new h = 0; h <= MAX_HOUSES; h++){ if(PlayerToPoint(PTP_RADIUS, playerid, HouseInfo[h][hExitX], HouseInfo[h][hExitY], HouseInfo[h][hExitZ])){ if(strcmp(HouseInfo[h][hName],GetName(playerid), false ) == 0){ if(HouseInfo[h][hLevel]+1 > 12) return SendClientMessage(playerid, COLOR_WHITE, "You cannot set your house lvl above 12"); new Level = HousesLevels[HouseInfo[h][hLevel]+1][1]; SendFormattedMessage(playerid, COLOR_WHITE, "You have added improvments to your house that costs $%d", Level); HouseInfo[h][hLevel] = (HouseInfo[h][hLevel]+1); GivePlayerMoney(playerid, -Level); SavePlayerHouse(h); } else return SendClientMessage(playerid, COLOR_WHITE, ".:: [HOUSE]: You are not the owner of this house."); } } } if(strlen(tmp) == strlen("downgrade")){ for(new h = 0; h <= MAX_HOUSES; h++){ if(PlayerToPoint(PTP_RADIUS, playerid, HouseInfo[h][hExitX], HouseInfo[h][hExitY], HouseInfo[h][hExitZ])){ if(strcmp(HouseInfo[h][hName],GetName(playerid), false ) == 0){ if(HouseInfo[h][hLevel]-1 < 0) return SendClientMessage(playerid, COLOR_WHITE, "You cannot set your house lvl below 0"); new Level = HousesLevels[HouseInfo[h][hLevel]-1][1]; SendFormattedMessage(playerid, COLOR_WHITE, "You have removed improvments done to your house and have been refunded $%d", Level); HouseInfo[h][hLevel] = (HouseInfo[h][hLevel]-1); GivePlayerMoney(playerid, Level); SavePlayerHouse(h); } else return SendClientMessage(playerid, COLOR_WHITE, ".:: [HOUSE]: You are not the owner of this house."); } } } } return true; } dcmd_lockhouse(playerid,params[]) { #pragma unused params if(IsPlayerConnected(playerid)){ for(new h = 0; h <= MAX_HOUSES; h++){ if(PlayerToPoint(PTP_RADIUS, playerid, HouseInfo[h][hExitX], HouseInfo[h][hExitY], HouseInfo[h][hExitZ])){ if(strcmp(HouseInfo[h][hName],GetName(playerid), false ) == 0){ if(HouseInfo[h][hLocked] == 1) return SendClientMessage(playerid, COLOR_WHITE, ".:: [ERROR]: This house is allready locked."); HouseInfo[h][hLocked] = 1; SavePlayerHouse(h); SendClientMessage(playerid, COLOR_WHITE, ".:: [HOUSE]: You house has been locked."); } else return SendClientMessage(playerid, COLOR_WHITE, ".:: [HOUSE]: You are not the owner of this house."); } } } return true; } dcmd_unlockhouse(playerid,params[]) { #pragma unused params if(IsPlayerConnected(playerid)){ for(new h = 0; h <= MAX_HOUSES; h++){ if(PlayerToPoint(PTP_RADIUS, playerid, HouseInfo[h][hExitX], HouseInfo[h][hExitY], HouseInfo[h][hExitZ])){ if(strcmp(HouseInfo[h][hName],GetName(playerid), false ) == 0){ if(HouseInfo[h][hLocked] == 0) return SendClientMessage(playerid, COLOR_WHITE, ".:: [ERROR]: This house is allready unlocked."); HouseInfo[h][hLocked] = 0; SavePlayerHouse(h); SendClientMessage(playerid, COLOR_WHITE, ".:: [HOUSE]: You house has been unlocked."); } else return SendClientMessage(playerid, COLOR_WHITE, ".:: [HOUSE]: You are not the owner of this house."); } } } return true; } dcmd_sellhouse(playerid,params[]) { #pragma unused params if(IsPlayerConnected(playerid)){ new Sell; if(sscanf(params, "i", Sell)) return SendClientMessage(playerid, COLOR_WHITE, "[USAGE]: /sellhouse [sellprice]"); if(Sell < 0 || Sell > 5000000) return SendClientMessage(playerid, COLOR_WHITE, "You cannot set the sell price below 0 or above 5 Mill"); for(new h = 0; h <= MAX_HOUSES; h++){ if(PlayerToPoint(PTP_RADIUS, playerid, HouseInfo[h][hExitX], HouseInfo[h][hExitY], HouseInfo[h][hExitZ])){ if(strcmp(HouseInfo[h][hName],GetName(playerid), false ) == 0){ DestroyPickup(HouseInfo[h][hPickup]); HouseInfo[h][hPickup] = CreatePickup(1273, 23, HouseInfo[h][hExitX], HouseInfo[h][hExitY], HouseInfo[h][hExitZ]); // not bought HouseInfo[h][hSellable] = 1; HouseInfo[h][hSell] = Sell; SavePlayerHouse(h); } else return SendClientMessage(playerid, COLOR_WHITE, ".:: [HOUSE]: You are not the owner of this house."); } } } return true; } dcmd_unsellhouse(playerid,params[]) { #pragma unused params if(IsPlayerConnected(playerid)){ for(new h = 0; h <= MAX_HOUSES; h++){ if(PlayerToPoint(PTP_RADIUS, playerid, HouseInfo[h][hExitX], HouseInfo[h][hExitY], HouseInfo[h][hExitZ])){ if(strcmp(HouseInfo[h][hName],GetName(playerid), false ) == 0){ DestroyPickup(HouseInfo[h][hPickup]); HouseInfo[h][hPickup] = CreatePickup(1272,23, HouseInfo[h][hExitX], HouseInfo[h][hExitY], HouseInfo[h][hExitZ]); // bought HouseInfo[h][hSellable] = 0; SavePlayerHouse(h); } else return SendClientMessage(playerid, COLOR_WHITE, ".:: [HOUSE]: You are not the owner of this house."); } } } return true; } dcmd_createhouse(playerid,params[]) { #pragma unused params if(IsPlayerConnected(playerid)){ //if(PlayerInfo[playerid][pAdmin] < 10) return SendClientMessage(playerid,COLOR_WHITE,"SERVER: Unknown command."); if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_WHITE, "Only admins allowed to use this command"); new Sell, lvl; if(sscanf(params, "ii", Sell, lvl)) return SendClientMessage(playerid, COLOR_WHITE, "[USAGE]: /createhouse [sellprice] [HouseLvl]"); if(Sell < 0 || Sell > 5000000) return SendClientMessage(playerid, COLOR_WHITE, "You cannot set the sell price below 0 or above 5 Mill"); if(lvl < 0 || lvl > 12) return SendClientMessage(playerid, COLOR_WHITE, "You cannot create a house lvl that is below 0 or above 12"); CreatePlayerHouse(playerid, Sell, lvl); } return true; } dcmd_destroyhouse(playerid,params[]) { #pragma unused params if(IsPlayerConnected(playerid)){ //if(PlayerInfo[playerid][pAdmin] < 10) return SendClientMessage(playerid,COLOR_WHITE,"SERVER: Unknown command."); if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_WHITE, "Only admins allowed to use this command"); new houseid; if(sscanf(params, "i", houseid)) return SendClientMessage(playerid, COLOR_WHITE, "[USAGE]: /destroyhouse [houseid]"); DestroyPlayerHouse(playerid, houseid);} return true; } /////////////////////////// // Standard Functions ////////////////////////// stock GetName(playerid) { new pname[MAX_PLAYER_NAME]; pname="Invalid PlayerID"; if(IsPlayerConnected(playerid)) { GetPlayerName(playerid, pname, sizeof (pname)); } return pname; } public PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z) { new Float:oldposx, Float:oldposy, Float:oldposz; new Float:tempposx, Float:tempposy, Float:tempposz; GetPlayerPos(playerid, oldposx, oldposy, oldposz); tempposx = (oldposx -x); tempposy = (oldposy -y); tempposz = (oldposz -z); if(((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) { return true; } return false; }