stock Float:GetPointDistanceToPointExMorph(Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2){ new Float:x, Float:y, Float:z; x = x1-x2; y = y1-y2; z = z1-z2; return floatsqroot(x*x+y*y+z*z);}