07.02.2012, 22:51
Ok, made it with cases.. Much better.
Whole public:
Whole public:
pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch(dialogid)
{
case 49:
{
if(response)
{
if(PlayerData[playerid][GunID] == 24) return SCM(playerid,red,"ERROR: You already have a deagle as a gun");
SCM(playerid,COLOR_LIGHTBLUE,"You will now spawn with a free deagle");
PlayerData[playerid][GunID] = 24;
GivePlayerWeapon(playerid,24,100);
ShowPlayerDialog(playerid,47,DIALOG_STYLE_LIST,"City hall","Passport\n Gun License","Open","Close");
return 1;
}
}
case 50:
{
if(response)
{
if(PlayerData[playerid][GunID] == 25) return SCM(playerid,red,"ERROR: You already have a shotgun as a gun");
SCM(playerid,COLOR_LIGHTBLUE,"You will now spawn with a free shotgun");
PlayerData[playerid][GunID] = 25;
GivePlayerWeapon(playerid,25,100);
ShowPlayerDialog(playerid,47,DIALOG_STYLE_LIST,"City hall","Passport\n Gun License","Open","Close")
return 1;
}
}
}
return 0;
}