07.02.2012, 05:05
Para los que son vagos aqui tienen el pawn:
Tengo una duda, yo uso zcmd, y no pongo eso al final y no me aparece unknowcommand,.
Sugerencia: Usar IsPlayerInRangeOfPoint o chequear si el player esta en un interior para comprarlo dentro de un ammu nation, muy bueno. (Y)
pawn Код:
#include <a_samp>
#include <djson>
#include <zcmd>
#include <sscanf>
#pragma tabsize 0
#define MENSAJE 0xC69E80FF
enum Bomba {
name[24],
Float:X,
Float:Y,
Float:Z,
str[24],
BombaObjecto
};
new BombaDatos[MAX_PLAYERS][Bomba];
public OnPlayerConnect(playerid)
{
GetPlayerName(playerid, BombaDatos[playerid][name], 24);
format(BombaDatos[playerid][str], 24, "%s.bomb", BombaDatos[playerid][name]);
if(!fexist(BombaDatos[playerid][str]))
{
djCreateFile(BombaDatos[playerid][str]);
}
return 1;
}
public OnFilterScriptInit()
{
djson_GameModeInit();
CreateObject(18092,2431.39990234,-1679.00000000,13.19999981,0.00000000,0.00000000,0.00000000); //object(ammun3_counter) (1)
CreateObject(364,2432.10009766,-1678.80004883,13.69999981,0.00000000,0.00000000,0.00000000); //object(1)
CreateObject(1654,2431.80004883,-1678.69995117,13.89999962,0.00000000,0.00000000,176.98980713); //object(dynamite) (1)
CreateObject(2968,2430.39990234,-1678.80004883,14.00000000,0.00000000,0.00000000,0.00000000); //object(cm_box) (1)
Create3DTextLabel("Use: /Comprar bomba [tipo]", 0xA40000FF,2431.4402,-1677.4337,13.7235,40.0,0);
AddStaticPickup(1239, 0, 2431.4402,-1677.4337,13.7235);
return 1;
}
public OnFilterScriptExit()
{
djson_GameModeExit();
return 1;
}
CMD:ayuda(playerid, params[])
{
new b[6];
if(sscanf(params, "s", b))SendClientMessage(playerid, MENSAJE, "USE: /Ayuda bomba");
else if(strfind(b, "bomba", true ) != -1)SendClientMessage(playerid, MENSAJE, "BombGraph CMD: /Comprar bomba, /Plantar, /Detonar, /Puntov.");
else
{
SendClientMessage(playerid, MENSAJE, "USE: /Ayuda bomba.");
}
return 1;
}
CMD:comprar(playerid, params[])
{
if(!IsPlayerInRangeOfPoint(playerid, 2.0, 2431.4402,-1677.4337,13.7235))
{
SendClientMessage(playerid, MENSAJE, "Debe estar en el punto de venta.");
SendClientMessage(playerid, MENSAJE, "USE: /Puntov.");
return 0;
}
new b[6];
if (sscanf(params, "s", b)) SendClientMessage(playerid, MENSAJE, "USE: /Comprar bomba.");
else if (strfind(b, "bomba", true ) != -1)
{
djSet(BombaDatos[playerid][str], "Tiene", "Si");
GivePlayerMoney(playerid, -1000);
}
return 1;
}
CMD:plantar(playerid, params[])
{
GetPlayerPos(playerid, BombaDatos[playerid][X], BombaDatos[playerid][Y], BombaDatos[playerid][X]);
djSetFloat(BombaDatos[playerid][str], "BombaX", BombaDatos[playerid][X]);
djSetFloat(BombaDatos[playerid][str], "BombaY", BombaDatos[playerid][Y]);
djSetFloat(BombaDatos[playerid][str], "BombaZ", BombaDatos[playerid][Z]);
BombaDatos[playerid][BombaObjecto] = CreateObject(1654,djFloat(BombaDatos[playerid][str], "BombaX"),djFloat(BombaDatos[playerid][str], "BombaY")+01,djFloat(BombaDatos[playerid][str], "BombaZ")-1+0.0,260.00000000,90.00000000,150.00000000);
return 1;
}
CMD:detonar(playerid, params[])
{
DestroyObject(BombaDatos[playerid][BombaObjecto]);
CreateExplosion(djFloat(BombaDatos[playerid][str], "BombaX"),djFloat(BombaDatos[playerid][str], "BombaY")+01,djFloat(BombaDatos[playerid][str], "BombaZ"), 6, 10.0);
djUnset(BombaDatos[playerid][str], "BombaX");
djUnset(BombaDatos[playerid][str], "BombaY");
djUnset(BombaDatos[playerid][str], "BombaZ");
djUnset(BombaDatos[playerid][str], "Tiene");
return 1;
}
/* NO BORRE O SALDRБ Unknow: Command. */
public OnPlayerCommandPerformed(playerid, cmdtext[], success)
{
if(!success)
{
}
return 1;
}
Tengo una duda, yo uso zcmd, y no pongo eso al final y no me aparece unknowcommand,.
Sugerencia: Usar IsPlayerInRangeOfPoint o chequear si el player esta en un interior para comprarlo dentro de un ammu nation, muy bueno. (Y)