randomspawn conflicting with each other...
#4

Nevermind.

Can you try this?
pawn Код:
public OnPlayerSpawn(playerid)
{
      printf("Player(%i)'s team id: %i", Teams[playerid]); //<--- Add this line:
      //Other...


}
Now, choose different teams and spawn, check whether the team ids print out correctly.
Why I say this is because the if statement seems to reach the last one, which means the team id isn't being assigned correctly.
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