randomspawn conflicting with each other...
#1

hey guys,
i have made 3 classes to my server(dealers, police, freeroam) and its working fine but now i have made randomspawns for each class but the random spawns are conflicting with each other... but the supposed to be not...
so i mean that when a player is a police class he has to spawn at lvpd or lspd or sfpd... but it isnt working.. he also spawns randomly at sfa, lsa, aa, etc...( the freeroam randomspawns)
how can i fix this?
i just want to make it that every class gets randomly spawned at their own randomspawn location...

this are my codes:
pawn Код:
new Float:RandomSpawnDealer[][] =
{
    {2822.4297,895.8810,10.7500},
    {-1010.4442,-699.1964,32.0078},
    {-2217.8198,2336.1533,7.5469}
};
new Float:RandomSpawnPolice[][] =
{
    {2264.7749,2457.4397,10.8203}, // lvpd
    {1566.5515,-1694.7217,5.8906}, // lspd
    {-1591.0151,715.4113,-5.2422} // sfpd
};
new Float:RandomSpawnFreeroam[][] =
{
    {357.75280762,2074.29980469,17.24940109}, // Randomspawn area 69
    {1601.5837,1324.1768,10.9394}, // Randomspawn lva
    {383.0134,2538.8259,16.5391}, // Randomspawn aa
    {-1389.7465,-230.8466,14.148}, // Randomspawn sfa
    {1073.1746,1267.1007,10.8281}, // Randomspawn funstunt
    {2001.8843,-2646.8259,13.7503}, // randomspawn lsa
    {-2322.072265, -1651.324707, 483.420562}, // randomspawn mc
    {2279.7246,1398.6259,42.8203} // randomspawn carpark
};
pawn Код:
AddPlayerClass(124,1958.3783,1343.1572,15.3746,270.1425,0,0,24,300,-1,-1); // dealer
    AddPlayerClass(111,1958.3783,1343.1572,15.3746,270.1425,0,0,24,300,-1,-1); // dealer
    AddPlayerClass(113,1958.3783,1343.1572,15.3746,270.1425,0,0,24,300,-1,-1); // dealer
    AddPlayerClass(125,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1); // dealer
    AddPlayerClass(127,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1); // dealer
    AddPlayerClass(114,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1); // dealer
    AddPlayerClass(115,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1); // dealer
    AddPlayerClass(116,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1); // dealer
    AddPlayerClass(108,1958.3783,1343.1572,15.3746,270.1425,0,0,24,300,-1,-1); // dealer
    AddPlayerClass(110,1958.3783,1343.1572,15.3746,270.1425,0,0,24,300,-1,-1); // dealer

    AddPlayerClass(165,1958.3783,1343.1572,15.3746,270.1425,0,0,24,300,-1,-1); // police
    AddPlayerClass(166,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1); // police
    AddPlayerClass(280,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1); // police
    AddPlayerClass(281,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1); // police
    AddPlayerClass(282,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1); // police
    AddPlayerClass(283,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1); // police
    AddPlayerClass(288,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1); // police
    AddPlayerClass(284,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1); // police
    AddPlayerClass(285,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1); // police
    AddPlayerClass(286,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1); // police
   
    AddPlayerClass(23,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1); // freeroam
    AddPlayerClass(121,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1); // freeroam
    AddPlayerClass(122,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1); // freeroam
    AddPlayerClass(173,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1); // freeroam
    AddPlayerClass(174,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1); // freeroam
    AddPlayerClass(175,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1); // freeroam
    AddPlayerClass(247,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1); // freeroam
    AddPlayerClass(112,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1); // freeroam
    AddPlayerClass(248,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1); // freeroam
    AddPlayerClass(254,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1); // freeroam
pawn Код:
public OnPlayerSpawn(playerid)
{
    if(Teams[playerid] == FREEROAM)
    {
        new Random = random(sizeof(RandomSpawnFreeroam));
        SetPlayerPos(playerid, RandomSpawnFreeroam[Random][0], RandomSpawnFreeroam[Random][1], RandomSpawnFreeroam[Random][2]);
        SetPlayerInterior(playerid, 0);
        SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
        GameTextForPlayer(playerid,"~g~Waiting for the Objects to load",2000,3);
    }
    if(Teams[playerid] == POLICE)
    {
        new Random = random(sizeof(RandomSpawnPolice));
        SetPlayerPos(playerid, RandomSpawnPolice[Random][0], RandomSpawnPolice[Random][1], RandomSpawnPolice[Random][2]);
        SetPlayerInterior(playerid, 0);
        SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
        GameTextForPlayer(playerid,"~g~Waiting for the Objects to load",2000,3);
    }
    if(Teams[playerid] == DEALER)
    {
        new Random = random(sizeof(RandomSpawnDealer));
        SetPlayerPos(playerid, RandomSpawnDealer[Random][0], RandomSpawnDealer[Random][1], RandomSpawnDealer[Random][2]);
        SetPlayerInterior(playerid, 0);
        SetTimerEx("Unfreeze", 2000, 0, "d", playerid);
        GameTextForPlayer(playerid,"~g~Waiting for the Objects to load",2000,3);
    }
    neonpickup = CreatePickup(1318, 14, -2448.3794,-122.6430,26.1381, -1);
    StopAudioStreamForPlayer(playerid);
    SetWorldTime(0);
    SetPlayerToTeamColour(playerid);
    return 1;
}
pls help with this

greets niels
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 2 Guest(s)