25.10.2008, 19:30
It doesn't stop pickup ids being different for different players... I have always used this method to get around it for OnPlayerPickUpPickup but it doesn't stop DestroyPickup destroying different pickups for different players!
You might want to change the title of the topic because I looked at it genuinely thinking that it was a fix, when it is actually just a piece of code that prevents something the bug can cause .
You might want to change the title of the topic because I looked at it genuinely thinking that it was a fix, when it is actually just a piece of code that prevents something the bug can cause .