#3

Or create a stock like stock Objects()
And then use Objects(); at GM init if you dont want your GM init to be as big as the big ben
Reply


Messages In This Thread
Map - by Clumzy - 03.02.2012, 01:57
Respuesta: Map - by [Nikk] - 03.02.2012, 05:26
Re: Map - by thimo - 03.02.2012, 06:18

Forum Jump:


Users browsing this thread: 4 Guest(s)