02.02.2012, 12:35
Quote:
returning 0 on OnPlayerRequestSpawn() prevents the player from spawning. i would use a global variable, and then check if it equals to 60.
pawn Code:
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+Rep for you all
returning 0 on OnPlayerRequestSpawn() prevents the player from spawning. i would use a global variable, and then check if it equals to 60.
pawn Code:
|