01.02.2012, 13:14
Whipped this up in a few seconds. Not sure if it will work correctly, or even compile, but this should give you some sort of idea.
pawn Код:
#define KEY_AIM (128)
#define HOLDING(%0) \
((newkeys & (%0)) == (%0))
#define PRESSED(%0) \
(((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(HOLDING(KEY_AIM)) && PRESSED(KEY_FIRE) || HOLDING(KEY_AIM) && HOLDING(KEY_FIRE))
{
if(GetPlayerWeapon(playerid) == 24)
{
//They shot their Desert Eagle.
}
}
return true;
}