Bullet Count
#3

Whipped this up in a few seconds. Not sure if it will work correctly, or even compile, but this should give you some sort of idea.

pawn Код:
#define     KEY_AIM     (128)

#define HOLDING(%0) \
    ((newkeys & (%0)) == (%0))
   
#define PRESSED(%0) \
    (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
   
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if(HOLDING(KEY_AIM)) && PRESSED(KEY_FIRE) || HOLDING(KEY_AIM) && HOLDING(KEY_FIRE))
    {
        if(GetPlayerWeapon(playerid) == 24)
        {
            //They shot their Desert Eagle.
        }
    }
    return true;
}
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Messages In This Thread
Bullet Count - by No Fear - 01.02.2012, 09:48
Re: Bullet Count - by MP2 - 01.02.2012, 09:49
Re: Bullet Count - by 2KY - 01.02.2012, 13:14
Re: Bullet Count - by No Fear - 03.02.2012, 08:43
Re: Bullet Count - by T0pAz - 03.02.2012, 08:47
Re: Bullet Count - by wups - 03.02.2012, 08:48
Re: Bullet Count - by No Fear - 03.02.2012, 08:49
Re: Bullet Count - by No Fear - 03.02.2012, 08:57
Re: Bullet Count - by wups - 03.02.2012, 09:07
Re: Bullet Count - by No Fear - 03.02.2012, 09:13

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