[Tool/Web/Other] Protect your Script - pawn_protect.exe
#5

Quote:
Originally Posted by Stewie`
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btw Isn't it:

pawn Код:
void enc(char * _cEnc, int _shf)
{
     for(int i=0; *_cEnc[i] != '\0'; ++i)
      *_cEnc[i]+=_shf;

}
http://www.cplusplus.com/doc/tutorial/pointers/

Quote:
Originally Posted by Stewie`
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From now on every guy that sees a file .pwn2 will take the difference between the real EoF and the cripted one and boom. I got the key.
Interesting. Though you aren't the first, I am glad you've made this point. I am now eager to change the encryption method used. You are right, it is basic, but if you don't mind, may YOU please attempt to do what you have stated and get back to me with the results?

Quote:
Originally Posted by Stewie`
Not to mention that scripts can have characters up to the char limit.
I have taken this into consideration when I BEGAN the project. I have done tests on gamemodes such as Raven's Roleplay (containing 83,637) lines of coding. The conversion was pretty quick (about 2-3 seconds if I'm not mistaken).
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