28.01.2012, 22:26
I would use only MAX_VEHICLES because you remove the spoilers from the vehicles not the players. so on the add spoiler i would GetPlayerVehicleID and then spoiler[MAX_VEHICLES] = whatever you use for creating objects.
btw u only need 1 spoiler like new spoiler[MAX_VEHICLES] not until 20 now.
btw u only need 1 spoiler like new spoiler[MAX_VEHICLES] not until 20 now.