Odd console printing?
#1

I'm starting on a new script of mine, but for some reason it's printing "OnGameo" into my server console whenever I start the server up, and as this makes no sense, and I really haven't gotten that far, I figured I'd post asking for help as to what's causing this;

Here's the script:

pawn Код:
#include    <a_samp>
#include    <sscanf2_5>
#include    <zcmd>

#undef      MAX_PLAYERS
#define     MAX_PLAYERS     20

#define     s_Name          "Plant the Bomb" //Server name!

#define     GetPlayerNameEx(%0,%1,%2) GetPlayerName(%0, %1, %2); for(new i = 0; i != %2; i ++) if(%1[i] == '_') %1[i] = ' '

new
    TeamSkin[ 6 ], //We have5 skins, 5 + \o (NULL) = 6.
   
    Text:TeamTD_0, // - 0 is the black box on class selection!
    Text:TeamTD_1, // - 1 is the Terrorist label!
    Text:TeamTD_2, // - 2 is the mission description!
   
    Text:TeamTD_3, // - 3 is the Counter Terrorist label!
    Text:TeamTD_4 //  - 4 is the mission description!
;

new
    p_State[MAX_PLAYERS char] = -1,
        /*  There are 4 different nodes that this variable can have, they are listed below:
                   -1: Not spawned  -   Connecting, Disconnecting(?) / Class selection
                    0: Spectating   -   Player is currently spectating the battlefield.
                    1: Spawned      -   Player is currently spawned, killable, and spectatable.
                    2: Dead         -   Has been killed within the last (RESPAWN_DELAY) seconds. (RESPAWN_DELAY is configurable up top!)
                   
                    Using this method, we should be able to accurately detect what each players state is at any time. */

                   
    p_ClassSelected[MAX_PLAYERS char] = -1
        /* This is where the team character they selected is saved to their username until it is changed, so we can detect EVERY
             thing a player does.                                                                                               */

;

public OnGameModeInit()
{
    new
        setup[64];
   
    format(setup, sizeof(setup), "hostname %s",     s_Name),    SendRconCommand(setup);
   
    SetGameModeText("2KY's Plant the Bomb!");
   
    //Terrorists!
   
    TeamSkin[ 0 ] = AddPlayerClassEx(   1,      0,      0, 0, 0, 0,     4, 1,       24, 100,    34, 100     );
    TeamSkin[ 1 ] = AddPlayerClassEx(   1,      1,      0, 0, 0, 0,     4, 1,       24, 100,    34, 100     );
    TeamSkin[ 2 ] = AddPlayerClassEx(   1,      299,    0, 0, 0, 0,     4, 1,       24, 100,    34, 100     );
   
    //Counter Terrorists!
   
    TeamSkin[ 3 ] = AddPlayerClassEx(   2,      284,    0, 0, 0, 0,     4, 1,       24, 100,    34, 100     );
    TeamSkin[ 4 ] = AddPlayerClassEx(   2,      285,    0, 0, 0, 0,     4, 1,       24, 100,    34, 100     );
    TeamSkin[ 5 ] = AddPlayerClassEx(   2,      286,        0, 0, 0, 0,     4, 1,       24, 100,    34, 100     );
   
    TeamTD_0 = TextDrawCreate(496.000000, 108.000000, "_~n~~n~~n~~n~~n~~n~~n~~n~");
    TextDrawBackgroundColor(TeamTD_0, 255);
    TextDrawFont(TeamTD_0, 1);
    TextDrawLetterSize(TeamTD_0, 0.500000, 1.000000);
    TextDrawColor(TeamTD_0, -1);
    TextDrawSetOutline(TeamTD_0, 0);
    TextDrawSetProportional(TeamTD_0, 1);
    TextDrawSetShadow(TeamTD_0, 1);
    TextDrawUseBox(TeamTD_0, 1);
    TextDrawBoxColor(TeamTD_0, 255);
    TextDrawTextSize(TeamTD_0, 630.000000, 0.000000);
   
    TeamTD_1 = TextDrawCreate(528.000000, 112.000000, "~r~Terrorist");
    TextDrawBackgroundColor(TeamTD_1, -1);
    TextDrawFont(TeamTD_1, 1);
    TextDrawLetterSize(TeamTD_1, 0.500000, 1.000000);
    TextDrawColor(TeamTD_1, 255);
    TextDrawSetOutline(TeamTD_1, 1);
    TextDrawSetProportional(TeamTD_1, 1);
   
    TeamTD_2 = TextDrawCreate(497.000000, 128.000000, "~y~Mission :~n~___~r~Destroy ~w~the ~y~target area!");
    TextDrawBackgroundColor(TeamTD_2, 255);
    TextDrawFont(TeamTD_2, 3);
    TextDrawLetterSize(TeamTD_2, 0.270000, 1.800000);
    TextDrawColor(TeamTD_2, -1);
    TextDrawSetOutline(TeamTD_2, 0);
    TextDrawSetProportional(TeamTD_2, 1);
    TextDrawSetShadow(TeamTD_2, 1);
   
    TeamTD_3 = TextDrawCreate(508.000000, 112.000000, "~b~Counter Terrorist");
    TextDrawBackgroundColor(TeamTD_3, -1);
    TextDrawFont(TeamTD_3, 1);
    TextDrawLetterSize(TeamTD_3, 0.400000, 1.000000);
    TextDrawColor(TeamTD_3, 255);
    TextDrawSetOutline(TeamTD_3, 1);
    TextDrawSetProportional(TeamTD_3, 1);

    TeamTD_4 = TextDrawCreate(497.000000, 128.000000, "~y~Mission :~n~___~b~Protect ~w~the ~y~target area!");
    TextDrawBackgroundColor(TeamTD_4, 255);
    TextDrawFont(TeamTD_4, 3);
    TextDrawLetterSize(TeamTD_4, 0.270000, 1.799999);
    TextDrawColor(TeamTD_4, -1);
    TextDrawSetOutline(TeamTD_4, 0);
    TextDrawSetProportional(TeamTD_4, 1);
    TextDrawSetShadow(TeamTD_4, 1);
    return true;
}  

main()
{
    print("Created by 2KY for the SA:MP Community!"); //Please leave these credits, even if it's only a print in your console window.
}

public OnPlayerConnect(playerid)
{
    p_State{playerid} = -1;

    SetPlayerPos(playerid, 150.2975, -64.9889, 1.5781);
    SetPlayerFacingAngle(playerid, 178.2798);
   
    SetPlayerCameraPos(playerid,    150.4190, -68.7553, 1.4297);
    SetPlayerCameraLookAt(playerid, 150.2975, -64.9889, 1.5781);
   
    return true;
}

public OnPlayerRequestClass(playerid, classid)
{
    p_ClassSelected{playerid} = classid;
    p_State{playerid} = -1;
   
    ClearClassSelectionTextDraws(playerid);
   
    switch(p_ClassSelected{playerid}) {
       
        //Are they selecting a Terrorist Team Member? If so - Show them this!
        case 0..2: {
           
            TextDrawShowForPlayer(playerid, TeamTD_0);
            TextDrawShowForPlayer(playerid, TeamTD_1);
            TextDrawShowForPlayer(playerid, TeamTD_2);
           
        }
       
        //Are they selecting a Counter Terrorist Team Member? If so - Show them this!
        case 3..5: {
       
            TextDrawShowForPlayer(playerid, TeamTD_0);
            TextDrawShowForPlayer(playerid, TeamTD_3);
            TextDrawShowForPlayer(playerid, TeamTD_4);
       
        }
       
    }
    return 1;
}

public OnPlayerRequestSpawn(playerid)
{
    return 1;
}

public OnPlayerSpawn(playerid)
{
    ClearClassSelectionTextDraws(playerid);
    p_State{playerid} = 1;
    return true;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    p_State{playerid} = 2;
    return true;
}

public OnPlayerDisconnect(playerid, reason)
{
    p_State{playerid} = -1;
    p_ClassSelected{playerid} = -1;
    return true;
}

stock ClearClassSelectionTextDraws(playerid)
{
    TextDrawHideForPlayer(playerid, TeamTD_0);
    TextDrawHideForPlayer(playerid, TeamTD_1);
    TextDrawHideForPlayer(playerid, TeamTD_2);
    TextDrawHideForPlayer(playerid, TeamTD_3);
    TextDrawHideForPlayer(playerid, TeamTD_4);
    return 1;
}
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Messages In This Thread
Odd console printing? - by 2KY - 27.01.2012, 04:05
Re: Odd console printing? - by Snowman12 - 27.01.2012, 04:32
Re: Odd console printing? - by 2KY - 27.01.2012, 04:41

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