22.01.2012, 18:32
pawn Код:
if(strcmp(cmd, "/repair", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pJob] != 7)
{
SendClientMessage(playerid, COLOR_GREY, " You are not a Car Mechanic!");
return 1;
}
if(PlayerInfo[playerid][pJob] == 7)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /repair [playerid/PartOfName] [price]");
return 1;
}
new playa;
new money;
playa = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
money = strval(tmp);
if(money < 1 || money > 99999) { SendClientMessage(playerid, COLOR_GREY, " Price not lower then 1, or above 99999!"); return 1; }
if(IsPlayerConnected(playa))
{
if(playa != INVALID_PLAYER_ID)
{
if(ProxDetectorS(8.0, playerid, playa)&& IsPlayerInAnyVehicle(playa))
{
if(playa == playerid) { SendClientMessage(playerid, COLOR_GREY, " Can't do that!"); return 1; }
GetPlayerName(playa, giveplayer, sizeof(giveplayer));
format(string, sizeof(string), "* You offerd %s to fix his car for $%d .",giveplayer,money);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* Car Mechanic %s wants to repair your car for $%d, (type /accept repair) to accept.",sendername,money);
SendClientMessage(playa, COLOR_WHITE, string);
RepairOffer[playa] = playerid;
RepairPrice[playa] = money;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " That player is not near you / not in a car.");
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " That player is offline.");
}
}
}
return 1;
}
what i actullay did here is the code which is what the machanic does has been put under if the player's job is mechanic ( id 7 ) thats what i figured when i looked at the code.. this should work