Kills/Deaths Problem
#10

pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
    if(IsPlayerConnected(playerid) || IsPlayerConnected(killerid))
    {
        pInfo[killerid][Kills]++;
        pInfo[playerid][Deaths]++;
        if(pInfo[killerid][VIP] > 0)
        {
           SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
        }
    }
    return 1;
}

and check's others filterscripts.
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Messages In This Thread
Kills/Deaths Problem - by geerdinho8 - 21.01.2012, 12:17
Re: Kills/Deaths Problem - by mineralo - 21.01.2012, 13:14
Re: Kills/Deaths Problem - by Bogdan1992 - 21.01.2012, 13:19
Re: Kills/Deaths Problem - by Amel_PAtomAXx - 21.01.2012, 16:41
Re: Kills/Deaths Problem - by geerdinho8 - 21.01.2012, 17:40
Re: Kills/Deaths Problem - by Amel_PAtomAXx - 21.01.2012, 20:33
Re: Kills/Deaths Problem - by Jefff - 21.01.2012, 22:00
Re: Kills/Deaths Problem - by MP2 - 21.01.2012, 23:38
Re: Kills/Deaths Problem - by Gh05t_ - 22.01.2012, 01:13
Re: Kills/Deaths Problem - by DarkScripter - 22.01.2012, 02:19

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