20.01.2012, 20:11
Should work. I'll also made a example for next command.
pawn Код:
CMD:housestore(playerid, params[])
{
if(LoggedIn[playerid] == 0) return SendClientMessage(playerid, COLOUR_GREY, "You must be logged in to use this command.");
new houseid = GetPlayerHouseID(playerid), string[128];
if(strcmp(params, "money", true) == 0)
{
new cashamount, sum;
if(sscanf(params, "{s[6]}d", cashamount)) return SendClientMessage(playerid, COLOUR_GREY, "Usage: /housestore money [amount]");
if(cashamount < 1 || cashamount > 500000) return SendClientMessage(playerid, COLOUR_GREY, "The amount must be between $0 and $500,000.");
if(cashamount > PlayerMoney[playerid]) return SendClientMessage(playerid, COLOUR_GREY, "You do not have this much to store.");
if(HouseOwned[playerid] == houseid)
{
printf("House Owned: %d", HouseOwned[playerid]);
sum = HouseMoney[houseid] += cashamount;
HouseSQLID[houseid] = MySQL_GetValue(HouseSQLID[houseid], "id", "houses");
MySQL_SetInteger(HouseSQLID[houseid], "HouseMoney", sum, "houses");
GivePlayerMoney(playerid, -cashamount);
printf("Cash amount %d", cashamount);
format(string, sizeof(string), "You have stored $%d in your house.", cashamount);
SendClientMessage(playerid, COLOUR_ORANGE, string);
}
return true;
}
if(strcmp(params, "NextCommandGoesHere", true) == 0)
{
new stuff[128], something;
if(sscanf(params, "{s[20]}s[128]d", stuff, something)) return SendClientMessage(playerid, COLOUR_GREY, "Usage: /housestore NextCommandGoesHere [stuff | something]");
{
//Command stuff
}
return true;
}
SendClientMessage(playerid, COLOUR_GREY, "Usage: /housestore [function] Available functions: weapon(coming soon), money");
return true;
}