20.01.2012, 16:10
pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == DIALOG_CLASS) {
if(!response) // if player presses ESC re-show the dialog
return ShowPlayerDialog(playerid, DIALOG_CLASS, DIALOG_STYLE_LIST, "Choose your class", "Class 1\nClass 2\nClass 3", "Choose", "");
switch(listitem) {
case 0:
{
if(gTeam[playerid] == TEAM_USA) {
SendClientMessage(playerid, COLOR_BLUE, "*You chose the Soldier Class!");
GivePlayerWeapon(playerid, 4, 0);
GivePlayerWeapon(playerid, 22, 25);
GivePlayerWeapon(playerid, 16, 2);
GivePlayerWeapon(playerid, 31, 100);
ShowPlayerDialog(...) // USA's Info
}
else if(gTeam[playerid] == TEAM_USA) {
SendClientMessage(playerid, COLOR_BLUE, "*You chose the Soldier Class!");
GivePlayerWeapon(playerid, 4, 0);
GivePlayerWeapon(playerid, 22, 25);
GivePlayerWeapon(playerid, 16, 2);
GivePlayerWeapon(playerid, 31, 100);
ShowPlayerDialog(...) // USA's Info
}
else if(gTeam[playerid] == TEAM_USA) {
SendClientMessage(playerid, COLOR_BLUE, "*You chose the Soldier Class!");
GivePlayerWeapon(playerid, 4, 0);
GivePlayerWeapon(playerid, 22, 25);
GivePlayerWeapon(playerid, 16, 2);
GivePlayerWeapon(playerid, 31, 100);
}
}
case 1:
{
// if(gTeam[playerid] == x) {
SendClientMessage(playerid, COLOR_BLUE, "*you choose the soldier class..");
GivePlayerWeapon(playerid, 34, 12);
GivePlayerWeapon(playerid, 23, 25);
GivePlayerWeapon(playerid, 25, 15);
ShowPlayerDialog(...) // x's Info
}
}
case 2: // CLASS 3
{
// if(gTeam[playerid] == y) {
ShowPlayerDialog(...) // y's Info
}
}// stuff for class 3
}// etc
}
return 0;
}

