[Urgent] Dialog Help
#1

I feel rather noobish posting this here, but I need some help. I am very new to scripting; working on my first (roleplay) gamemode at the moment and I'm stuck on my trucking job.

What the script should do:
The player does the command /starttrucking and they are told to head to the truckers HQ and pickup a truck. A marker at the HQ is set on their mini map. Upon arrival they enter 1 of the 3 trucks and a dialog appears asking them to choose 1 of 3 available drop offs. Depending on which they chose again a marker would be set at their destination. Then they'd head out and when they reached the checkpoint they would receive a certain amount of cash and the truck respawns.

What the script actually does:
The player does the command /starttrucking and they are told to head to the truckers HQ and pick up a truck. A marker at the HQ is set on their mini map. Upon arrival they enter any of the 3 trucks and nothing happens.

Everything compiles fine. I don't know what's up. A friend suggested that switching to Fdialog would fix the issue but I wanted to look for an easier route to take first. If any more information is needed just ask me, thanks for any help!
pawn Код:
// This is a comment
#include <a_samp>
#include <streamer>
#include <sscanf2>
//
#define COLOR_GREEN 0x336633
#define TRUCKINGDIALOG 50
//
new Ccp[MAX_PLAYERS];
//
public OnFilterScriptInit()
{
    print("\n--------------------------------------");
    print(" Simple Trucking By Devon Berry");
    print("--------------------------------------\n");
    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
    return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
    if(!strcmp(cmdtext, "/starttrucking", true))
    {
        new string[50];
        SendClientMessage(playerid, COLOR_GREEN, "CB Radio: Well, get che' a truck from ol' HQ!");
        format(string, sizeof(string), "Head to the Truckers HQ in Dillimore.");
        GameTextForPlayer(playerid, string, 3000, 4);
        SetPlayerCheckpoint(playerid, 807.3625,-610.1833,16.3359, 3.0);
    }
    return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    new vehicle;
    GetPlayerVehicleID(playerid);
    if(vehicle == 25)
    {
        ShowPlayerDialog(playerid, TRUCKINGDIALOG, DIALOG_STYLE_LIST, "Choose a destination.", "From here to LV Depot /*(listitem 0)*/ \nFrom here to Ocean Docks /*(listitem 1)*/ \nFrom here to Verona/*(listitem 2)*/", "Ok", "Cancel Job");
    }
    else if(vehicle == 26)
    {
        ShowPlayerDialog(playerid, TRUCKINGDIALOG, DIALOG_STYLE_LIST, "Choose a destination.", "From here to LV Depot /*(listitem 0)*/ \nFrom here to Ocean Docks /*(listitem 1)*/ \nFrom here to Verona/*(listitem 2)*/", "Ok", "Cancel Job");
    }
    else if(vehicle == 27)
    {
        ShowPlayerDialog(playerid, TRUCKINGDIALOG, DIALOG_STYLE_LIST, "Choose a destination.", "From here to LV Depot /*(listitem 0)*/ \nFrom here to Ocean Docks /*(listitem 1)*/ \nFrom here to Verona/*(listitem 2)*/", "Ok", "Cancel Job");
    }
    return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    if(dialogid == 50 || dialogid == TRUCKINGDIALOG)
    {
        if(!response) return 0;
        if(response)
        {
            if(listitem == 0)
            {
                Ccp[playerid] = 1;
                SetPlayerCheckpoint(playerid, -269.1287,2610.6057,63.2069, 3.0);
                SendClientMessage(playerid, COLOR_GREEN, "CB Radio: Well all right, you're gonna' be headin'up north to the LV Depot.");
                return 1;
            }
            if(listitem == 1)
            {
                Ccp[playerid] = 3;
                SetPlayerCheckpoint(playerid, -1051.4005,-655.8729,31.7361, 3.0);
                SendClientMessage(playerid, COLOR_GREEN, "CB Radio: This load needs ta' get to the Docks! Speed a bit if you gotta'.");
                return 1;
            }
            if(listitem == 2)
            {
                Ccp[playerid] = 5;
                SetPlayerCheckpoint(playerid, -2286.7529,2282.9390,5.9015, 3.0);
                SendClientMessage(playerid, COLOR_GREEN, "CB RADIO: What's it called, ehh, the farm near Verona Beach, get there'!");
                return 1;
            }
        }
    }
    return 0;
}
public OnPlayerEnterCheckpoint(playerid)
{
    DisablePlayerCheckpoint(playerid);
    SendClientMessage(playerid, COLOR_GREEN, "CB Radio: Eh, you've made it. Choose a truck, and then head to yer' destination.");
    if(Ccp[playerid] == 1)
    {
        DisablePlayerCheckpoint(playerid);
        Ccp[playerid] = 2;
        SetVehicleToRespawn(1);
        GivePlayerMoney(playerid, 5000);
        return 1;
    }
    if(Ccp[playerid] == 2)
    {
        DisablePlayerCheckpoint(playerid);
        Ccp[playerid] = 0;
        SetVehicleToRespawn(1);
        GivePlayerMoney(playerid, 10000);
        return 1;
    }
    if(Ccp[playerid] == 3)
    {
        DisablePlayerCheckpoint(playerid);
        Ccp[playerid] = 4;
        SetVehicleToRespawn(1);
        GivePlayerMoney(playerid, 7500);
        return 1;
    }
    return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
    return 1;
}
public OnFilterScriptExit()
{

 return 1;
}
public OnVehicleSpawn(vehicleid)
{
    return 1;
}
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Messages In This Thread
[Urgent] Dialog Help - by zDevon - 19.01.2012, 22:49
AW: [Urgent] Dialog Help - by Rimeau - 19.01.2012, 22:57
Re: [Urgent] Dialog Help - by Vince - 19.01.2012, 23:09
Re: AW: [Urgent] Dialog Help - by zDevon - 19.01.2012, 23:13
AW: [Urgent] Dialog Help - by Rimeau - 19.01.2012, 23:22
Re: AW: [Urgent] Dialog Help - by zDevon - 19.01.2012, 23:32
AW: [Urgent] Dialog Help - by Rimeau - 19.01.2012, 23:42
Re: AW: [Urgent] Dialog Help - by zDevon - 19.01.2012, 23:49
Re: [Urgent] Dialog Help - by 2KY - 20.01.2012, 03:10

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