19.01.2012, 21:27
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
if ( killerid != INVALID_PLAYER_ID )
Kills[killerid] ++;
Deaths[playerid] ++;
SetPlayerColor(playerid, NOCLASS);
SendDeathMessage(killerid, playerid, reason);
TextDrawHideForPlayer(playerid, Textdraw0[playerid]);
TextDrawHideForPlayer(playerid, Textdraw1[playerid]);
return 1;
}