19.01.2012, 19:35
I am going to make,that it will show weapons on player request class,that player will have if he spawn as that class.
Here's code:
Here's code:
Код:
// On the top new playerclass[MAX_PLAYERS]; new Text:OPRQwnp[MAX_PLAYERS]; enum wnt { WeaponNames[ 256 ] } new weaponnames[MAX_TEAMS][wnt]= { { "- Primary~n- Deagle(100)~n- Thirdly"}, { "- Primary~n- Secondary~n- Thirdly"}, { "- Primary~n- Secondary~n- Thirdly"}, { "- Primary~n- Secondary~n- Thirdly"}, { "- Primary~n- Secondary~n- Thirdly"}, { "- Primary~n- Secondary~n- Thirdly"}, { "- Primary~n- Secondary~n- Thirdly"}, { "- Primary~n- Secondary~n- Thirdly"}, { "- Primary~n- Secondary~n- Thirdly"}, { "- Primary~n- Secondary~n- Thirdly"} }; // On Player connects OPRQwnp[playerid] = TextDrawCreate(9.000000, 150.000000, "- Primary(100)"); TextDrawBackgroundColor(OPRQwnp[playerid], 255); TextDrawFont(OPRQwnp[playerid], 1); TextDrawLetterSize(OPRQwnp[playerid], 0.500000, 1.000000); TextDrawColor(OPRQwnp[playerid], -1); TextDrawSetOutline(OPRQwnp[playerid], 0); TextDrawSetProportional(OPRQwnp[playerid], 1); TextDrawSetShadow(OPRQwnp[playerid], 1); // On player request class public OnPlayerRequestClass(playerid, classid) { SetPlayerClass( playerid, classid ); SetPlayerColor( playerid, COLOR_INACTIVE ); PlayerPlaySound( playerid, 1068, 0.0, 0.0, 0.0 ); switch(classid) { case 0: { playerclass[playerid]=1; SetPlayerPos(playerid,2772.5334,-2382.5310,18.9217); SetPlayerCameraPos(playerid,2776.8987,-2377.0911,18.9217); SetPlayerCameraLookAt(playerid,2772.5334,-2382.5310,18.9217); SetPlayerFacingAngle(playerid,294.2843); ApplyAnimation(playerid,"LOWRIDER", "RAP_B_Loop",4.0,1,1,1,1,1); } } new string[256]; format(string,sizeof(string),"%s",weaponnames[playerclass[playerid]][wnt]); TextDrawSetString(OPRQwnp[playerid],string); TextDrawShowForPlayer(playerid,OPRQwnp[playerid]); return 1; }