19.01.2012, 13:44
Код:
#define FILTERSCRIPT #define COLOR_LIGHTBLUE 0x0080FFFF #define PRESSED(%0) \ (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0))) #define IsPlayerNotInVehicle(%0) (!IsPlayerInAnyVehicle(%0)) #include <a_samp> #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Car Fix by pressing 2 to fix your car."); print("--------------------------------------\n"); return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if(PRESSED(KEY_SUBMISSION)) { new vehicleid = GetPlayerVehicleID(playerid); if(IsPlayerInVehicle(playerid, vehicleid)) { SetVehicleHealth(vehicleid,1000.0); RepairVehicle(GetPlayerVehicleID(playerid)); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0); SendClientMessage(playerid,COLOR_LIGHTBLUE,"You have successfully repaired your car!"); } } if(PRESSED(KEY_ACTION)) { if(IsPlayerNotInVehicle(playerid)) { SendClientMessage(playerid,COLOR_LIGHTBLUE,"You have to be in a car to be able to repair your car!"); } } } #endif
Код:
#include <a_samp> #define CZERWONY 0xFF0000FF #define ZIELONY 0x00FF00FF public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if(newkeys & KEY_SUBMISSION && IsPlayerInAnyVehicle(playerid)) { new currentveh; // flip new Float:angle; // flip currentveh = GetPlayerVehicleID(playerid); // flip GetVehicleZAngle(currentveh, angle); // flip SetVehicleZAngle(currentveh, angle); // flip SetVehicleHealth(GetPlayerVehicleID(playerid),1000.0); RepairVehicle(GetPlayerVehicleID(playerid)); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0); return 1; } return 1; }
PS: Sorry for my English, but I'm not from English-speaking country.