18.01.2012, 08:52
Simplified version
Edit: It will return the closest object id.
pawn Код:
stock GetClosestDynamicObject(playerid)
{
new px, py, pz, currentobject = -1, Float:distance = -1;
GetPlayerPos( playerid, px, py, pz );
for( new index = 0; index < CountDynamicObjects(); index++ )
{
if ( !IsValidDynamicObject( index ) )
continue;
Float:ox, Float:oy, Float:oz;
GetDynamicObjectPos( index, ox, oy, oz );
new Float:odist = floatsqroot(
floatpower( floatabs( floatsub( ox, px ) ), 2.0 ) +
floatpower( floatabs( floatsub( oy, py ) ), 2.0 ) +
floatpower( floatabs( floatsub( oz, pz ) ), 2.0 )
);
if ( currentobject == -1 )
{
currentobject = index;
distance = odist;
} else if ( odist < distance )
{
currentobject = index;
distance = odist;
}
}
return currentobject;
}