18.01.2012, 08:18
not everything is as it seems.
try to put on "ongamemodeinit()"
playerid = createobject(0,0,0,0,0,0,0);
you will probably get "playerid shadows a variable a precending level" (something like that) in a lot of differents funcionts
even it wasn't declared on a precending level.
or u can try what I've done too, you can see even a right variable will get the same error
probably it is cuz the way the native "showplayerdialog" has been done, when the limit of their string breaks it makes crazy things
I really don't know why, but I would like to know how to fix that.
try to put on "ongamemodeinit()"
playerid = createobject(0,0,0,0,0,0,0);
you will probably get "playerid shadows a variable a precending level" (something like that) in a lot of differents funcionts
even it wasn't declared on a precending level.
or u can try what I've done too, you can see even a right variable will get the same error
probably it is cuz the way the native "showplayerdialog" has been done, when the limit of their string breaks it makes crazy things
I really don't know why, but I would like to know how to fix that.