18.01.2012, 00:15
i see a little problem: the textdraws - there are 3 setup, thats not much, hencing the limit of 2048.
creating 3 global textdraws to be shared by all players will show the same thing to each player, providing wrong informations/sending multiple players data to all players "simultaniously".
if you create 3x Textdraw[MAX_PLAYERS], then there will be almost 1500 wasted already - maybe a #define MAX_TEXTDRAWS to the "real" max players amount (lets say 100?) helps to reduces the amount.
creating 3 global textdraws to be shared by all players will show the same thing to each player, providing wrong informations/sending multiple players data to all players "simultaniously".
if you create 3x Textdraw[MAX_PLAYERS], then there will be almost 1500 wasted already - maybe a #define MAX_TEXTDRAWS to the "real" max players amount (lets say 100?) helps to reduces the amount.