[Tutorial] Scripter's Guide [NEW]
#34

Quote:
Originally Posted by Deskoft
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I actually agree with that, probably I've changed my point of view over the last months. After getting into MTA scripting I must totally agree that MTA has out of the box development ideas, you can create anything you want, including appealing GUI s, custom objects and vehicles and several other complex systems that SA-MP won't have in quite a while (correct me if I'm wrong).

MTA has a stable development team, with (if I'm correct, I may be wrong, as I haven't logged into MTA in a while) more developers while SA-MP has only one, what probably makes SA-MP better right now is the community.



I don't think developers will take it wrong, it's constructive criticism, perhaps probably the SA-MP team already knows that. If we're here it means we like SA-MP, and probably most of us prefer SA-MP, like me.

Thank you two, I'll probably add it to the next version I'm developing.
Maybe I'll regret this, maybe I won't, but my original post was;

Quote:

I agree that SA:MP has more roleplay servers than MTA, but it definitely does not have better scripts. There are so many more functions that do so many different things on MTA, where they actually have the original source code of GTA:SA, unlike SA:MP where Kye (Kalcor) has to go off and develop his very own modification on his "own" source, which limits the scripting community. Meanwhile LUA seems to be a far more flexible language than PAWN, although I could be wrong on this statement, so by all means, feel free to prove me wrong.

However, yes, MTA has a more stable development than SA:MP. However, I think Kalcor is doing a great job for a one man team. There's only so much time someone can invest in a simply pleasure project.
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Messages In This Thread
Scripter's Guide [UPDATED (June 4, 2011)] - by Deskoft - 03.06.2011, 14:09
Re: Scripter's Guide [NEW] - by Deskoft - 03.06.2011, 14:13
Re: Scripter's Guide [NEW] - by Meinstad - 03.06.2011, 16:10
Re: Scripter's Guide [NEW] - by Basicz - 04.06.2011, 13:25
Re: Scripter's Guide [NEW] - by Elka_Blazer - 04.06.2011, 15:34
Re: Scripter's Guide [NEW] - by CraZy_KiLLaH - 04.06.2011, 15:58
Re: Scripter's Guide [NEW] - by Deskoft - 04.06.2011, 17:07
Re: Scripter's Guide [NEW] - by Deskoft - 04.06.2011, 17:18
Re: Scripter's Guide [NEW] - by John_Conner - 07.06.2011, 04:08
Re: Scripter's Guide [NEW] - by Deskoft - 07.06.2011, 04:43
Re: Scripter's Guide [NEW] - by Darnell - 10.08.2011, 05:26
Re: Scripter's Guide [NEW] - by ossama - 19.08.2011, 03:55
Re: Scripter's Guide [NEW] - by kingchandio - 19.08.2011, 10:57
Re: Scripter's Guide [NEW] - by Jafet_Macario - 19.08.2011, 12:20
Re: Scripter's Guide [NEW] - by PhoenixB - 19.08.2011, 12:51
Re: Scripter's Guide [NEW] - by antonio112 - 19.08.2011, 15:27
Re: Scripter's Guide [NEW] - by Deskoft - 19.08.2011, 20:22
Re: Scripter's Guide [NEW] - by sparkley - 07.09.2011, 13:40
Re: Scripter's Guide [NEW] - by Langley - 02.11.2011, 13:26
Re: Scripter's Guide [NEW] - by NessaHD - 02.11.2011, 14:09
Re: Scripter's Guide [NEW] - by Deskoft - 02.11.2011, 14:35
Re: Scripter's Guide [NEW] - by Mr_Scripter - 07.11.2011, 17:27
Re: Scripter's Guide [NEW] - by Chrillzen - 11.11.2011, 17:32
Re: Scripter's Guide [NEW] - by Deskoft - 11.11.2011, 21:22
Re: Scripter's Guide [NEW] - by Hansrutger - 14.11.2011, 17:06
Re: Scripter's Guide [NEW] - by Deskoft - 14.11.2011, 20:13
Re: Scripter's Guide [NEW] - by Joshua_Einstein - 14.11.2011, 20:57
Re: Scripter's Guide [NEW] - by Deskoft - 14.11.2011, 21:58
Re: Scripter's Guide [NEW] - by madhatterzz - 15.11.2011, 15:09
Re: Scripter's Guide [NEW] - by Deskoft - 15.11.2011, 15:18
Re: Scripter's Guide [NEW] - by SchurmanCQC - 16.01.2012, 23:49
Re: Scripter's Guide [NEW] - by 2KY - 16.01.2012, 23:51
Re: Scripter's Guide [NEW] - by Deskoft - 17.01.2012, 00:48
Re: Scripter's Guide [NEW] - by 2KY - 17.01.2012, 00:51
Re: Scripter's Guide [NEW] - by Deskoft - 17.01.2012, 00:56
Re: Scripter's Guide [NEW] - by NotSteven - 20.05.2018, 07:24

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