Server Closed Connection
#4

Wherever you have spawned the player via Spawn or SpawnPlayer or whatever the function is, use SetSpawnInfo before you do it, example:

pawn Code:
SetSpawnInfo(playerid,0,Stats[playerid][Skin],X,Y,Z,0,0,0,0,0,0,0);
    SpawnPlayer(playerid);
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Messages In This Thread
Server Closed Connection - by Tamao_Serizawa - 16.01.2012, 03:26
Re: Server Closed Connection - by Hoborific - 16.01.2012, 03:38
Re: Server Closed Connection - by Tamao_Serizawa - 16.01.2012, 03:41
Re: Server Closed Connection - by Hoborific - 16.01.2012, 03:44
Re: Server Closed Connection - by Tamao_Serizawa - 16.01.2012, 03:45
Re: Server Closed Connection - by Tamao_Serizawa - 16.01.2012, 03:47
Re: Server Closed Connection - by Hoborific - 16.01.2012, 03:52
Re: Server Closed Connection - by Tamao_Serizawa - 16.01.2012, 03:54
Re: Server Closed Connection - by Tamao_Serizawa - 16.01.2012, 04:10
Re: Server Closed Connection - by Tamao_Serizawa - 16.01.2012, 04:35

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