Help with /o cmd. Annoying problem.
#5

pawn Код:
#include <a_samp>
#include <zcmd>
// This way is better!
CMD:o(playerid, params[])
{
    if(!isnull(params)) return SendClientMessage(playerid, 0xFFFFFF, "USAGE: /o(oc) [Text]");
    new
        string[ 254 ], name[ MAX_PLAYER_NAME ];
       
    GetPlayerName(playerid, name, sizeof(name));
    format(string, sizeof(string), "%s: (( %s ))", name, params);
    return SendClientMessageToAll(COLOR_WHITE, string);
}
// Also, you can make it with your way by fixing this line
if(!sscanf(params, "s[256]", text))
// But I believe that [ 128 ] is enough
pawn Код:
// Be sure you return the correct value. Depends on what do you use Gamemode or FS.
// However, you had some mistakes. On this ->
/*
if(!response)
{
    switch(listitem) {
        // Code
    }
}
That's wrong!
*/

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    switch(dialogid) {
        case 1:
        {
            new name[MAX_PLAYER_NAME], string[128];
            GetPlayerName(playerid, name, sizeof(name));
            format(file, sizeof(file), "realityrp/users/%s.ini", name);
            if(!response) return Kick(playerid);
            if(response) {
                if(!strlen(inputtext)) return ShowPlayerDialog(playerid, 1, DIALOG_STYLE_INPUT, "Hi your not registered", "Welcome, your not registered mate, input your registration pw below", "Register", "Leave");
                dini_Create(file);
                dini_IntSet(file, "Password", udb_hash(inputtext));
                dini_IntSet(file, "AdminLevel",PlayerInfo[playerid][AdminLevel] = 0);
                dini_IntSet(file, "Vip",PlayerInfo[playerid][Vip] = 0);
                dini_IntSet(file, "Cash",PlayerInfo[playerid][Cash] = 5500);
                dini_IntSet(file, "Score",PlayerInfo[playerid][Score] = 0);
                dini_IntSet(file, "pJob",PlayerInfo[playerid][pJob] = 13);
                dini_IntSet(file, "Color",PlayerInfo[playerid][Color] = 0);
                dini_IntSet(file, "Vw",PlayerInfo[playerid][Vw] = 0);
                dini_IntSet(file, "Int",PlayerInfo[playerid][Int] = 0);
                dini_IntSet(file, "Warns",PlayerInfo[playerid][Warns] = 0);
                dini_IntSet(file, "Fleader",PlayerInfo[playerid][Fleader] = 0);
                dini_IntSet(file, "Fmember",PlayerInfo[playerid][Fmember] = 0);
                dini_IntSet(file, "Frank",PlayerInfo[playerid][Frank] = 0);
                dini_IntSet(file, "Bank",PlayerInfo[playerid][Bank] = 0);
                dini_IntSet(file, "Prods",PlayerInfo[playerid][Prods] = 0);
                dini_IntSet(file, "Skin",PlayerInfo[playerid][Skin] = 7);
                dini_IntSet(file, "RepairOffer",PlayerInfo[playerid][RepairOffer] = 0);
                dini_IntSet(file, "Credit",PlayerInfo[playerid][Credit] = 0);
                dini_IntSet(file, "Materials",PlayerInfo[playerid][Materials] = 0);
                format(string, 128, "[SYSTEM]: You succesfully registered the nickname %s with password %s, you have been auto logged in.", name, inputtext);
                SendClientMessage(playerid, 0xFF00CC, string);
                IsLogged[playerid] = 1;
            }
        }
        case 2:
        {
            new name[MAX_PLAYER_NAME];
            GetPlayerName(playerid, name, sizeof(name));
            format(file, sizeof(file), "realityrp/users/%s.ini", name);
            if(!response) return Kick(playerid);
            if(response) {
                if(!strlen(inputtext)) return ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, "Hi your registered", "You are registred, please login.", "Login", "Leave");
                new tmp;
                tmp = dini_Int(file, "Password");
                if(udb_hash(inputtext) != tmp) {
                    SendClientMessage(playerid, 0xFF00CC, "Wrong PW sir.");
                    ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, "Hi your registered", "You are registred, put the password below.", "Login", "Leave");
                }
                else {
                    IsLogged[playerid] = 1;
                    SetPlayerMoney(playerid, dini_Int(file, "Cash"));
                    SetPlayerScore(playerid, dini_Int(file, "Score"));
                    SetPlayerColor(playerid, dini_Int(file, "Color"));
                    SetPlayerVirtualWorld(playerid, dini_Int(file, "Vw"));
                    SetPlayerInterior(playerid, dini_Int(file, "Int"));
                    PlayerInfo[playerid][pJob] = dini_Int(file, "pJob");
                    PlayerInfo[playerid][Warns] = dini_Int(file, "Warns");
                    PlayerInfo[playerid][Fleader] = dini_Int(file, "Fleader");
                    PlayerInfo[playerid][Fmember] = dini_Int(file, "Fmember");
                    PlayerInfo[playerid][Frank] = dini_Int(file, "Frank");
                    PlayerInfo[playerid][Bank] = dini_Int(file, "Bank");
                    PlayerInfo[playerid][Prods] = dini_Int(file, "Prods");
                    PlayerInfo[playerid][AdminLevel] = dini_Int(file, "AdminLevel");
                    PlayerInfo[playerid][Vip] = dini_Int(file, "Vip");
                    PlayerInfo[playerid][RepairOffer] = dini_Int(file, "RepairOffer");
                    PlayerInfo[playerid][Credit] = dini_Int(file, "Credit");
                    PlayerInfo[playerid][Materials] = dini_Int(file, "Materials");
                    SetPlayerSkin(playerid, dini_Int(file, "Skin"));
                    SendClientMessage(playerid,0xFF00CC, "[SYSTEM]: Successfully logged in!");
                }
            }
        }
        case 112:
        {
            if(!response) return SendClientMessage(playerid, COLOR_RED, "You did not equip!");
            if(response) {
                switch(listitem) {
                    case 0:
                    {
                        if(PlayerInfo[playerid][Frank] >= 1) {
                            SetPlayerSkin(playerid, 71);
                            GivePlayerWeapon(playerid, 3, 1);
                            GivePlayerWeapon(playerid, 41, 500);
                            SetPlayerHealth(playerid, 100);
                            SetPlayerArmour(playerid, 100);
                        }
                        else return SendClientMessage(playerid, COLOR_NEUTRALBLUE, "You are not a Cadet.");
                    }
                    case 1:
                    {
                        if(PlayerInfo[playerid][Frank] >= 2) {
                            SetPlayerSkin(playerid, 265);
                            GivePlayerWeapon(playerid, 3, 1);
                            GivePlayerWeapon(playerid, 41, 600);
                            GivePlayerWeapon(playerid, 24, 200);
                            SetPlayerHealth(playerid, 100);
                            SetPlayerArmour(playerid, 100);
                        }
                        else return SendClientMessage(playerid, COLOR_NEUTRALBLUE, "You are not an Officer.");
                    }
                    case 2:
                    {
                        if(PlayerInfo[playerid][Frank] >= 3) {
                            SetPlayerSkin(playerid, 266);
                            GivePlayerWeapon(playerid, 3, 1);
                            GivePlayerWeapon(playerid, 41, 700);
                            GivePlayerWeapon(playerid, 24, 250);
                            SetPlayerHealth(playerid, 100);
                            SetPlayerArmour(playerid, 100);
                        }
                        else return SendClientMessage(playerid, COLOR_NEUTRALBLUE, "You are not a Corporal.");
                    }
                    case 3:
                    {
                        if(PlayerInfo[playerid][Frank] >= 4) {
                            SetPlayerSkin(playerid, 267);
                            GivePlayerWeapon(playerid, 3, 1);
                            GivePlayerWeapon(playerid, 41, 1000);
                            GivePlayerWeapon(playerid, 24, 300);
                            GivePlayerWeapon(playerid, 26, 250);
                            SetPlayerHealth(playerid, 100);
                            SetPlayerArmour(playerid, 100);
                        }
                        else return SendClientMessage(playerid, COLOR_NEUTRALBLUE, "You are not a Sergeant.");
                    }
                    case 4:
                    {
                        if(PlayerInfo[playerid][Frank] >= 5) {
                            SetPlayerSkin(playerid, 280);
                            GivePlayerWeapon(playerid, 3, 1);
                            GivePlayerWeapon(playerid, 41, 1000);
                            GivePlayerWeapon(playerid, 24, 300);
                            GivePlayerWeapon(playerid, 26, 250);
                            GivePlayerWeapon(playerid, 29, 500);
                            GivePlayerWeapon(playerid, 31, 500);
                            SetPlayerHealth(playerid, 100);
                            SetPlayerArmour(playerid, 100);
                        }
                        else return SendClientMessage(playerid, COLOR_NEUTRALBLUE, "You are not a Lieutenant.");
                    }
                    case 5:
                    {
                        if(PlayerInfo[playerid][Frank] >= 6) {
                            SetPlayerSkin(playerid, 281);
                            GivePlayerWeapon(playerid, 3, 1);
                            GivePlayerWeapon(playerid, 41, 1000);
                            GivePlayerWeapon(playerid, 24, 300);
                            GivePlayerWeapon(playerid, 26, 250);
                            GivePlayerWeapon(playerid, 29, 800);
                            GivePlayerWeapon(playerid, 31, 700);
                            GivePlayerWeapon(playerid, 17, 50);
                            SetPlayerHealth(playerid, 100);
                            SetPlayerArmour(playerid, 100);
                        }
                        else return SendClientMessage(playerid, COLOR_NEUTRALBLUE, "You are not a Captain.");
                    }
                    case 6:
                    {
                        if(PlayerInfo[playerid][Frank] >= 7) {
                            SetPlayerSkin(playerid, 283);
                            GivePlayerWeapon(playerid, 3, 1);
                            GivePlayerWeapon(playerid, 41, 1000);
                            GivePlayerWeapon(playerid, 24, 300);
                            GivePlayerWeapon(playerid, 26, 250);
                            GivePlayerWeapon(playerid, 29, 800);
                            GivePlayerWeapon(playerid, 31, 700);
                            GivePlayerWeapon(playerid, 17, 50);
                            GivePlayerWeapon(playerid, 34, 100);
                            SetPlayerHealth(playerid, 100);
                            SetPlayerArmour(playerid, 100);
                        }
                        else return SendClientMessage(playerid, COLOR_NEUTRALBLUE, "You are not a Deputy Chief.");
                    }
                    case 7:
                    {
                        if(PlayerInfo[playerid][Fleader] == 1) {
                            SetPlayerSkin(playerid, 282);
                            GivePlayerWeapon(playerid, 3, 1);
                            GivePlayerWeapon(playerid, 41, 1000);
                            GivePlayerWeapon(playerid, 24, 300);
                            GivePlayerWeapon(playerid, 26, 250);
                            GivePlayerWeapon(playerid, 29, 800);
                            GivePlayerWeapon(playerid, 31, 700);
                            GivePlayerWeapon(playerid, 17, 50);
                            GivePlayerWeapon(playerid, 34, 100);
                            GivePlayerWeapon(playerid, 16, 70);
                            SetPlayerHealth(playerid, 100);
                            SetPlayerArmour(playerid, 100);
                        }
                        else return SendClientMessage(playerid, COLOR_NEUTRALBLUE, "You are not a Chief.");
                    }
                }
            }
        }
        case 9998:
        {
            if(!response) return SendClientMessage(playerid, 0xFF330000, "You did not buy a gun! Visit again anytime soon!");
            switch(listitem) {
                case 0:
                {
                    GivePlayerWeapon(playerid, 30, 500);
                    GivePlayerMoneyEx(playerid, -3500);
                    SendClientMessage(playerid, 0xFF330000, "You bought an Assault Rifle: AK47");
                    return 1;
                }
                case 1:
                {
                    GivePlayerWeapon(playerid, 31, 500);
                    GivePlayerMoneyEx(playerid, -4500);
                    SendClientMessage(playerid, 0xFF330000, "You bought an Assault Rifle: M4");
                    return 1;
                }
                case 2:
                {
                    GivePlayerWeapon(playerid, 26, 50);
                    GivePlayerMoneyEx(playerid, -3500);
                    SendClientMessage(playerid, 0xFF330000, "You bought a shotgun: SawnOff Shotgun");
                    return 1;
                }
                case 3:
                {
                    GivePlayerWeapon(playerid, 5, 1);
                    GivePlayerMoneyEx(playerid, -50);
                    SendClientMessage(playerid, 0xFF330000, "You bought a melee weapon: Baseball Bat");
                    return 1;
                }
                case 4:
                {
                    GivePlayerWeapon(playerid, 24, 250);
                    GivePlayerMoneyEx(playerid, -1200);
                    SendClientMessage(playerid, 0xFF330000, "You bought a pistol: Desert Eagle");
                    return 1;
                }
                case 5:
                {
                    GivePlayerWeapon(playerid, 34, 50);
                    GivePlayerMoneyEx(playerid, -7000);
                    SendClientMessage(playerid, 0xFF330000, "You bought a Stealth Weapon: Sniper Rifle");
                    return 1;
                }
                case 6:
                {
                    GivePlayerWeapon(playerid, 35, 6);
                    GivePlayerMoneyEx(playerid, -10000);
                    SendClientMessage(playerid, 0xFF330000, "You bought an Explosive Weapon: Rocket Launcher/RPG");
                    return 1;
                }
                case 7:
                {
                    SetPlayerHealth(playerid, 100);
                    SetPlayerArmour(playerid, 100);
                    GivePlayerMoneyEx(playerid, -5000);
                    SendClientMessage(playerid, 0xFF330000, "You bought Armour and used a Med Pack");
                    return 1;
                }
            }
        }
    }
    return 1;
}
Reply


Messages In This Thread
Help with /o cmd. Annoying problem. - by ricardo178 - 15.01.2012, 13:03
Re: Help with /o cmd. Annoying problem. - by Soumi - 15.01.2012, 13:26
Re: Help with /o cmd. Annoying problem. - by milanosie - 15.01.2012, 13:31
Re : Help with /o cmd. Annoying problem. - by ricardo178 - 15.01.2012, 13:50
Re: Help with /o cmd. Annoying problem. - by Konstantinos - 15.01.2012, 14:14

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