Keys aren't working...
#7

Okay, this is some debug info:

Код:
[08:32:44] OnPlayerKeyStateChange called.
[08:32:44] OnPlayerKeyStateChange called.
[08:32:47] OnPlayerKeyStateChange called.
[08:32:47] OnPlayerKeyStateChange called.
[08:32:55] OnPlayerKeyStateChange called.
[08:32:55] OnPlayerKeyStateChange called.
[08:33:10] OnPlayerKeyStateChange called.
[08:33:10] After if:Bool
[08:33:10] After IsPlayerInAnyVehicle
[08:33:10] OnPlayerKeyStateChange called.
[08:33:10] After if:Bool
[08:33:10] After IsPlayerInAnyVehicle
[08:33:12] OnPlayerKeyStateChange called.
[08:33:12] After if:Bool
[08:33:12] After IsPlayerInAnyVehicle
[08:33:12] OnPlayerKeyStateChange called.
[08:33:12] After if:Bool
[08:33:12] After IsPlayerInAnyVehicle
[08:33:12] RELEASED(KEY_SECONDARY_ATTACK))
[08:33:13] OnPlayerKeyStateChange called.
[08:34:43] OnPlayerKeyStateChange called.
[08:34:47] OnPlayerKeyStateChange called.
[08:34:47] After if:Bool
[08:34:47] After IsPlayerInAnyVehicle
[08:34:48] OnPlayerKeyStateChange called.
[08:34:48] After if:Bool
[08:34:48] After IsPlayerInAnyVehicle
[08:34:48] RELEASED(KEY_SECONDARY_ATTACK))
[08:34:51] OnPlayerKeyStateChange called.
[08:34:51] OnPlayerKeyStateChange called.
[08:34:53] OnPlayerKeyStateChange called.
[08:35:03] OnPlayerKeyStateChange called.
Notice that I am actually pressing the up, down, left, right keys, but they aren't proceeding through the code. Here's the new code:

pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    print("OnPlayerKeyStateChange called.");

    new keys, ud, lr;
    GetPlayerKeys(playerid, keys, ud, lr);
    if(vehDashboardToggled[playerid] == true)
    {
        print("After if:Bool");
        if(IsPlayerInAnyVehicle(playerid))
        {
            print("After IsPlayerInAnyVehicle");
            new iVehicleID = GetPlayerVehicleID(playerid);
            if(ud > 0)
            {
                print("After ud > 0");
                if(vehDashboardArrow[playerid] == 1)
                {
                    print("ud > 0 -- vehDashArrow[playerid] == 1");
                    TextDrawHideForPlayer(playerid, vehMenuArrow1TD[playerid]);
                    TextDrawShowForPlayer(playerid, vehMenuArrow2TD[playerid]);
                    PlayerPlaySound(playerid, 1083, -1, -1, -1);
                    vehDashboardArrow[playerid] = 2;
                }
                else if(vehDashboardArrow[playerid] == 2)
                {
                    print("ud > 0 -- vehDashArrow[playerid] == 2");
                    TextDrawHideForPlayer(playerid, vehMenuArrow2TD[playerid]);
                    TextDrawShowForPlayer(playerid, vehMenuArrow3TD[playerid]);
                    PlayerPlaySound(playerid, 1083, -1, -1, -1);
                    vehDashboardArrow[playerid] = 3;
                }
            }
            else if(ud < 0)
            {
                print("After ud < 0");
                if(vehDashboardArrow[playerid] == 3)
                {
                    print("ud < 0 -- vehDashArrow[playerid] == 3");
                    TextDrawHideForPlayer(playerid, vehMenuArrow3TD[playerid]);
                    TextDrawShowForPlayer(playerid, vehMenuArrow2TD[playerid]);
                    PlayerPlaySound(playerid, 1083, -1, -1, -1);
                    vehDashboardArrow[playerid] = 2;
                }
                else if(vehDashboardArrow[playerid] == 2)
                {
                    print("ud < 0 -- vehDashArrow[playerid] == 2");
                    TextDrawHideForPlayer(playerid, vehMenuArrow2TD[playerid]);
                    TextDrawShowForPlayer(playerid, vehMenuArrow1TD[playerid]);
                    PlayerPlaySound(playerid, 1083, -1, -1, -1);
                    vehDashboardArrow[playerid] = 1;
                }
            }
            else if(lr > 0 || lr < 0)
            {
                print("lr > 0 || lr < 0");
                if(vehDashboardArrow[playerid] == 1)
                {
                    print("lr > 0 || lr < 0 -- vehDashArrow[playerid] == 1");
                    PlayerPlaySound(playerid, 1083, -1, -1, -1);
                    if(engine != 1)
                    {
                        print("engine != 1");
                        TextDrawSetString(vehicleEngineTD[playerid], "~g~ENGINE");
                        GetVehicleParamsEx(iVehicleID, engine, lights, alarm, doors, bonnet, boot, objective);
                        SetVehicleParamsEx(iVehicleID, 1, lights, alarm, doors, bonnet, boot, objective);
                    }
                    else
                    {
                        print("else ENGINE");
                        TextDrawSetString(vehicleEngineTD[playerid], "~r~ENGINE");
                        GetVehicleParamsEx(iVehicleID, engine, lights, alarm, doors, bonnet, boot, objective);
                        SetVehicleParamsEx(iVehicleID, 0, lights, alarm, doors, bonnet, boot, objective);
                    }
                }
                if(vehDashboardArrow[playerid] == 2)
                {
                    print("lr > 0 || lr < 0 -- vehDashArrow[playerid] == 2");
                    PlayerPlaySound(playerid, 1083, -1, -1, -1);
                    if(lights != 1)
                    {
                        print("lights != 1");
                        TextDrawSetString(vehicleEngineTD[playerid], "~g~LIGHTS");
                        GetVehicleParamsEx(iVehicleID, engine, lights, alarm, doors, bonnet, boot, objective);
                        SetVehicleParamsEx(iVehicleID, engine, 1, alarm, doors, bonnet, boot, objective);
                    }
                    else
                    {
                        print("else LIGHTS");
                        TextDrawSetString(vehicleEngineTD[playerid], "~r~LIGHTS");
                        GetVehicleParamsEx(iVehicleID, engine, lights, alarm, doors, bonnet, boot, objective);
                        SetVehicleParamsEx(iVehicleID, engine, 0, alarm, doors, bonnet, boot, objective);
                    }
                }
                if(vehDashboardArrow[playerid] == 3)
                {
                    print("lr > 0 || lr < 0 -- vehDashArrow[playerid] == 3");
                    PlayerPlaySound(playerid, 1083, -1, -1, -1);
                    if(doors != 1)
                    {
                        print("doors != 1");
                        TextDrawSetString(vehicleDoorsTD[playerid], "~g~DOORS");
                        GetVehicleParamsEx(iVehicleID, engine, lights, alarm, doors, bonnet, boot, objective);
                        SetVehicleParamsEx(iVehicleID, engine, lights, alarm, 1, bonnet, boot, objective);
                    }
                    else
                    {
                        print("else DOORS");
                        TextDrawSetString(vehicleEngineTD[playerid], "~r~DOORS");
                        GetVehicleParamsEx(iVehicleID, engine, lights, alarm, doors, bonnet, boot, objective);
                        SetVehicleParamsEx(iVehicleID, engine, lights, alarm, 0, bonnet, boot, objective);
                    }
                }
            }
            else if(RELEASED(KEY_SECONDARY_ATTACK))
            {
                print("RELEASED(KEY_SECONDARY_ATTACK))");

                TextDrawHideForPlayer(playerid, vehMenuArrow1TD[playerid]);
                TextDrawHideForPlayer(playerid, vehMenuArrow2TD[playerid]);
                TextDrawHideForPlayer(playerid, vehMenuArrow3TD[playerid]);

                vehDashboardToggled[playerid] = false;
                PlayerPlaySound(playerid, 1084, -1, -1, -1);
                TogglePlayerControllable(playerid, true);
            }
        }
    }
    return 1;
}
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Messages In This Thread
Keys aren't working... - by Scenario - 15.01.2012, 06:14
Re: Keys aren't working... - by jamesbond007 - 15.01.2012, 06:34
Re: Keys aren't working... - by Scenario - 15.01.2012, 06:47
Re: Keys aren't working... - by jamesbond007 - 15.01.2012, 06:54
Re: Keys aren't working... - by Scenario - 15.01.2012, 07:17
Re: Keys aren't working... - by wildcookie007 - 15.01.2012, 07:18
Re: Keys aren't working... - by Scenario - 15.01.2012, 12:35
AW: Keys aren't working... - by BigETI - 15.01.2012, 12:44
Re: AW: Keys aren't working... - by Scenario - 15.01.2012, 12:46
Re: Keys aren't working... - by playbox12 - 15.01.2012, 12:50

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