Police and SRT Car problems
#10

Quote:
Originally Posted by SomebodyAndMe
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Well this is current script now:
pawn Код:
// Check if the player is not a cop
            if (APlayerData[playerid][PlayerClass] != ClassPolice)
            {
                // First check if the vehicle is a static vehicle (player can still use a bought cop-car that he bought in his house,
                // as a bought vehicle isn't static)
                if (AVehicleData[vid][StaticVehicle] == true)
                {
                    // Check if the entered vehicle is a cop vehicle
                    switch (GetVehicleModel(vid))
                    {
                        case VehiclePoliceLSPD, VehiclePoliceSFPD, VehiclePoliceLVPD, VehicleHPV1000, VehiclePoliceRanger:
                        {
                            // Force the player out of the vehicle
                            RemovePlayerFromVehicle(playerid);
                            // Turn off the lights and engine
                            GetVehicleParamsEx(vid, engine, lights, alarm, doors, bonnet, boot, objective);
                            SetVehicleParamsEx(vid, 0, 0, alarm, doors, bonnet, boot, objective);
                            // Let the player know he cannot use a cop car
                            SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}You cannot use a police vehicle");
                        }
                    }
                }
            }
When I change it to this:
pawn Код:
// Check if the player is not a cop
            if (APlayerData[playerid][PlayerClass] != ClassPolice || APlayerData[playerid[PlayerClass] != ClassSRT) // right here!!!
            {
                // First check if the vehicle is a static vehicle (player can still use a bought cop-car that he bought in his house,
                // as a bought vehicle isn't static)
                if (AVehicleData[vid][StaticVehicle] == true)
                {
                    // Check if the entered vehicle is a cop vehicle
                    switch (GetVehicleModel(vid))
                    {
                        case VehiclePoliceLSPD, VehiclePoliceSFPD, VehiclePoliceLVPD, VehicleHPV1000, VehiclePoliceRanger:
                        {
                            // Force the player out of the vehicle
                            RemovePlayerFromVehicle(playerid);
                            // Turn off the lights and engine
                            GetVehicleParamsEx(vid, engine, lights, alarm, doors, bonnet, boot, objective);
                            SetVehicleParamsEx(vid, 0, 0, alarm, doors, bonnet, boot, objective);
                            // Let the player know he cannot use a cop car
                            SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}You cannot use a police vehicle");
                        }
                    }
                }
            }
It won't work for either Cops or SRT, so they both cannot enter it.
Err...
pawn Код:
// Check if the player is not a cop
if (APlayerData[playerid][PlayerClass] != ClassPolice || APlayerData[playerid[PlayerClass] != ClassSRT) // right here!!!
{
You're telling the script to continue if the player is not the police or SRT class.... It should be the other way around. Only continue when the player is ClassPolice or ClassSRT. So != has to be replaced with ==, and then it will work.
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Messages In This Thread
Police and SRT Car problems - by SomebodyAndMe - 05.01.2012, 14:16
Re: Police and SRT Car problems - by SomebodyAndMe - 07.01.2012, 06:53
Re: Police and SRT Car problems - by SomebodyAndMe - 15.01.2012, 08:31
Re: Police and SRT Car problems - by JamesC - 15.01.2012, 08:39
Re: Police and SRT Car problems - by SomebodyAndMe - 15.01.2012, 08:43
Re: Police and SRT Car problems - by mineralo - 15.01.2012, 08:43
Re: Police and SRT Car problems - by SomebodyAndMe - 15.01.2012, 08:46
Re: Police and SRT Car problems - by mineralo - 15.01.2012, 09:42
Re: Police and SRT Car problems - by Mean - 15.01.2012, 09:44
Re: Police and SRT Car problems - by HB - 15.01.2012, 10:22

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