14.01.2012, 07:45
GetVehicleModel(GetPlayerVehicleID(playerid)) will always return a positive value since you don't compare it with anything. Please describe in detail what exactly you are trying to achieve?
EDIT: You most likely have to edit the AddVehicleMissiles function to make it do what you want / fix the "bugs".
EDIT: You most likely have to edit the AddVehicleMissiles function to make it do what you want / fix the "bugs".