13.01.2012, 18:01
here: (should work)
the player that damage the most idk how to make
pawn Код:
new PlayerTotalDamageGiven[MAX_PLAYERS];
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
PlayerTotalDamageGiven[issuerid] = amout++;
return 1;
}