13.01.2012, 12:03
Then I dont get your need, why you need player involve in vehicle functions, just use:
Because there is only 1 VehicleBomb[vehicleid][0]); object, dont need to make a loop for players
pawn Код:
public OnVehicleDeath(vehicleid, killerid)
{
DestroyObject(VehicleBomb[vehicleid][0]);
DestroyObject(VehicleBomb[vehicleid][1]);
VehicleFire[vehicleid] = 0;
return 1;
}