CMD affect all players
#1

Hello!

This cmd affects all player that sitting in a vehicle, and not only for the one that types the cmd.
How do i fix that correct?
CODE:
pawn Код:
public OnPlayerCommandText(playerid,cmdtext[])
{
    if(!strcmp(cmdtext,"/load",true))
    {
        new id = GetPlayerVehicleID(playerid);
        new
            Float:x,
            Float:y,
            Float:z;

        GetPlayerPos(playerid,x,y,z);

        AddVehicleMissiles(id,2.0,-1.05,0.0);
        return 1;
    }
    return 0;
}
And when someone press fire that didnt use the /load cmd, it fire one rocket from hes own vehicle and removes one rocket for the one who used the cmd.
How to fix that correct?
CODE:
pawn Код:
public VM_OnPlayerKeyStateChange(playerid,newkeys)
{
    if((newkeys & MISSILE_FIRE_KEY) == (MISSILE_FIRE_KEY))
    {
        new id = GetPlayerVehicleID(playerid);
        if(!VehicleFire[id])
        {
            if(id)
            {
                if(IsValidObject(VehicleBomb[id][1]))
                {
                    new
                    Float:x,
                    Float:y,
                    Float:z,
                    Float:a;


                    VehicleFire[id] = 1;

                    if(IsValidObject(VehicleBomb[id][0]))
                    {
                        DestroyObject(VehicleBomb[id][0]);

                        GetVehiclePos(id,x,y,z);
                        GetVehicleZAngle(id,a);

                        a += 270;
                        z += VehicleOffsetZ[id];

                        x += (VehicleOffsetX[id] * floatsin(-a, degrees));
                        y += (VehicleOffsetX[id] * floatcos(-a, degrees));

                        VehicleBomb[id][0] = CreateObject(3790,x,y,z,2,0,a,300.0);
                        VehicleSmok[id][0] = CreateObject(18731,x,y,z-1.3,0,0,0,300.0);

                        a += 90;

                        x += (300 * floatsin(-a, degrees));
                        y += (300 * floatcos(-a, degrees));

                        MoveObject(VehicleBomb[id][0],x,y,z,MISSILE_SPEED);
                        MoveObject(VehicleSmok[id][0],x,y,z-1.3,MISSILE_SPEED);

                        SetTimerEx("VM_Explode",MISSILE_DETONATE_TIME,0,"dd",id,0);
                        VM_OnVehicleFire(id,0);
                        return 1;
                    }
                    DestroyObject(VehicleBomb[id][1]);

                    GetVehiclePos(id,x,y,z);
                    GetVehicleZAngle(id,a);

                    a += 90;
                    z += VehicleOffsetZ[id];

                    x += (VehicleOffsetX[id] * floatsin(-a, degrees));
                    y += (VehicleOffsetX[id] * floatcos(-a, degrees));

                    VehicleBomb[id][1] = CreateObject(3790,x,y,z,2,0,a+180,300.0);
                    VehicleSmok[id][1] = CreateObject(18731,x,y,z-1.3,0,0,0,300.0);

                    a += 270;

                    x += (300 * floatsin(-a, degrees));
                    y += (300 * floatcos(-a, degrees));

                    MoveObject(VehicleBomb[id][1],x,y,z,MISSILE_SPEED);
                    MoveObject(VehicleSmok[id][1],x,y,z-1.3,MISSILE_SPEED);

                    SetTimerEx("VM_Explode",MISSILE_DETONATE_TIME,0,"dd",id,1);
                    VM_OnVehicleFire(id,1);
                    return 1;
                    }
                }
            return 1;
        }
    }
    return 1;
}
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Messages In This Thread
CMD affect all players - by cruising - 13.01.2012, 07:04
Re: CMD affect all players - by N0FeaR - 13.01.2012, 07:11
Re: CMD affect all players - by cruising - 13.01.2012, 07:29
Re: CMD affect all players - by N0FeaR - 13.01.2012, 07:40
Re: CMD affect all players - by cruising - 13.01.2012, 07:48

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