Little Help
#3

Quote:
Originally Posted by IceCube!
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IF you mean wepon clases heres the easyest way in minimal detail.

1. Create a dialog.
2. Save custom classes to file and load them in the dialog to the player.

EXAMPLE:
pawn Код:
case DIALOG_CLASSES:
{
        if(response)
        {
                 switch(listtem)
                 {
                      case 0:
                      {
                                  GivePlayerWeapon(); Inside put this. //PlayerInfo[playerid][Class1.Weapon1]; repeast until class 1 is loaded ans so on with the others.
                        case 1:
                         case 2:
                       }
          }
Sorry for it not being neat but I made it in the reply box.
.........I dont know what you mean with this i dont need to make system only classes to choose like are Gunner,Mechanic and same!....
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Messages In This Thread
Little Help - by SpiderWalk - 11.01.2012, 22:40
Re: Little Help - by IceCube! - 11.01.2012, 22:48
Re: Little Help - by SpiderWalk - 11.01.2012, 23:08
Re: Little Help - by IceCube! - 11.01.2012, 23:12

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