11.01.2012, 22:48
IF you mean wepon clases heres the easyest way in minimal detail.
1. Create a dialog.
2. Save custom classes to file and load them in the dialog to the player.
EXAMPLE:
Sorry for it not being neat but I made it in the reply box.
1. Create a dialog.
2. Save custom classes to file and load them in the dialog to the player.
EXAMPLE:
pawn Код:
case DIALOG_CLASSES:
{
if(response)
{
switch(listtem)
{
case 0:
{
GivePlayerWeapon(); Inside put this. //PlayerInfo[playerid][Class1.Weapon1]; repeast until class 1 is loaded ans so on with the others.
case 1:
case 2:
}
}